Add light ids.
PiperOrigin-RevId: 805755907 Change-Id: I92a1b1ea4ce1495c2746fd518f33ab2d1ad81399
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Copybara-Service
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@@ -259,6 +259,7 @@ typedef struct mjvGeom_ mjvGeom;
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//---------------------------------- mjvLight ------------------------------------------------------
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struct mjvLight_ { // OpenGL light
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int id; // light id, -1 for headlight
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float pos[3]; // position rel. to body frame
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float dir[3]; // direction rel. to body frame
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int type; // type (mjtLightType)
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