Document engine plugins.
Rename `mjPLUGIN_DYNAMIC_LIBRARY_INIT` -> `mjPLUGIN_LIB_INIT`. PiperOrigin-RevId: 521458377 Change-Id: I42aaec923e4f392899dfe53ab6ce1dddc75a83b3
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.. _exExtension:
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Extensions
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----------
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This section describes MuJoCo's mechanisms for user-authored extensions. At present, extensibility is provided only
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via **engine plugins**.
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.. _exPlugin:
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Engine plugins
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~~~~~~~~~~~~~~
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Engine plugins, introduced in MuJoCo 2.3.0, allow user-defined logic to be inserted into various parts of MuJoCo's
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computational pipeline. For example, custom sensor and actuator types can be implemented as plugins. Plugin features are
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referenced in the XML content of an MJCF model, allowing MJCF to remain an abstract physical description of
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a system even if the simulation requirements extend beyond MuJoCo's built-in capabilities.
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The plugin mechanism was designed to overcome the disadvantages of MuJoCo's :ref:`physics callbacks<glPhysics>`. These
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global callbacks (:ref:`usage example<siSimulation>`) are still available and useful for fast prototyping or when
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the user wishes to implement functionality in Python, but are generally deprecated as a stable mechanism for extended
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functionality. The central features of the plugin mechanism are:
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- **Thread safety:** Plugin instances (see below) are thread-local, avoiding collisions.
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- **Statefulness:** Plugins can be stateful, and their state will be (de)serialized correctly.
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- **Interoperability:** Different plugins can coexist without interference.
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Both users and developers of plugins should familiarize themselves with two key concepts:
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Plugin
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A **plugin** is a collection of functions and static attributes that implement its capabilities, bundled into an
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:ref:`mjpPlugin` struct. Plugin functions are **stateless**: they depend only on the
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arguments passed to them. When a plugin requires an internal state, it declares this state
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and allows MuJoCo to manage it and pass it in. This enables (de)serialization of the full simulation state.
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A plugin can therefore be regarded as the "pure logic" part of the functionality and is often bundled as a C library.
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A plugin is neither a model element nor is it associated with specific model elements.
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Plugin instance
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A plugin **instance** represents the self-contained runtime state that is operated on by the
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plugin: when the plugin logic is executed, the instance state is passed in by the engine.
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A plugin instance is itself a model element of type :ref:`mjOBJ_PLUGIN<mjtObj>`.
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There are ``mjModel.nplugin`` instances with id's in ``[0 nplugin-1]``. Like other elements, instances
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can have names, with :ref:`mj_name2id` and :ref:`mj_id2name` mapping between id's and names. Unlike the
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plugin code which is loaded once into a global table, multiple instances of the same plugin can be defined and have a
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one-to-many relationship with other model elements.
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**one-to-one:**
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In this simplest case, each instance is referenced once in the model. For example,
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two sensors may declare that their values are computed by two plugin instances of the same plugin.
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In this case, every time the sensor output is computed, the plugin logic will be executed separately.
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**one-to-many:**
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Alternatively, the behavior of multiple elements can be backed by a single plugin instance. There are
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two main scenarios where this is useful:
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* The values of different element types are linked to the same physical entity and computation. For example
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consider a motor with an internal thermometer. This would manifest as an actuator and sensor, both associated with
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the same plugin instance which computes both torque outputs and temperature readings.
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* It is advantageous to batch the computation of multiple related elements together, for example where the computed
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value is the output of a neural network. The canonical example here is a robot that is equipped with ``N`` motors,
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where motor dynamics are modeled as a neural network. In this case, it can be substantially faster to produce the
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torque output of all N actuators in a single forward pass than for each motor separately.
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Below, we begin by describing plugins from a user perspective:
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* Types of plugin capabilities.
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* How plugins are declared and configured in an MJCF model.
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* How plugin states are incorporated into :ref:`mjData`, and what users need to do to safely duplicate and serialize
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:ref:`mjData` structs when plugin instances are present.
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Next, we describe the logistics of plugin registration that are relevant to both users and developers of plugins. This
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is followed by a section that targets plugin developers.
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.. _exCapabilities:
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Plugin capabilities
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^^^^^^^^^^^^^^^^^^^
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A plugin is described by the contents of its associated :ref:`mjpPlugin` struct. The ``capabilityflags`` member is an
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integer bitfield describing the plugin's capabilities, where bit semantics are defined in the enum
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:ref:`mjtPluginCapabilityBit`. Using a bitfield allows plugins to support multiple types of computation. The currently
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supported plugin capabilities are:
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* Actuator plugin
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* Sensor plugin
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* Passive force plugin
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Additional capabilities will be added in the future as required.
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.. _exDeclaration:
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Declaration in MJCF
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^^^^^^^^^^^^^^^^^^^
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First, a plugin dependency must be declared through ``<extension><plugin>``. When the model is parsed, if any plugin
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is declared but not registered (see below), a model compilation error is raised. If only a single MJCF element is
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backed by a plugin, instances can be implicitly created in-place. If multiple elements are backed by the same plugin,
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instance declaration must be explicit:
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.. code:: xml
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<mujoco>
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<extension>
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<plugin plugin="mujoco.test.simple_sensor_plugin"/>
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<plugin plugin="mujoco.test.actuator_sensor_plugin">
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<instance name="explicit_instance"/>
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</plugin>
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</extension>
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...
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<sensor>
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<plugin name="sensor0" plugin="mujoco.test.simple_sensor_plugin"/>
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<plugin name="sensor1" plugin="mujoco.test.simple_sensor_plugin"/>
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<plugin name="sensor2" instance="explicit_instance"/>
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</sensor>
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...
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<actuator>
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<plugin name="actuator2" instance="explicit_instance"/>
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</actuator>
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</mujoco>
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In the example above, ``sensor0`` and ``sensor1`` are each backed by a simple plugin that does not share computation
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among elements, so an instance is implicitly created for each sensor by directly referencing the plugin identifier.
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In contrast, ``sensor2`` and ``actuator2`` are backed by a plugin that shares computation, so they must reference a
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shared instance that was explicitly declared.
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.. _exConfiguration:
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Configuration in MJCF
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^^^^^^^^^^^^^^^^^^^^^
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Plugins can declare custom attributes that represent specialized configurable parameters. For example, a DC motor model
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may expose the resistance, inductance, and capacitance as configuration attributes. In MJCF, the values of these
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attributes can be specified via ``<config>`` elements, where each ``<config>`` has a key and a value. Valid keys and
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values are specified by the plugin developers, but are declared to MuJoCo during plugin registration time so that the
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MuJoCo model compiler can raise errors for invalid values.
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.. code:: xml
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<mujoco>
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<extension>
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<plugin plugin="mujoco.test.simple_actuator_plugin">
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<instance name="explicit_instance">
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<config key="resistance" value="1.0"/>
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<config key="inductance" value="2.0"/>
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</instance>
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</plugin>
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</extension>
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...
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<actuator>
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<plugin name="actuator0" instance="explicit_instance"/>
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<plugin name="actuator1" plugin="mujoco.test.simple_actuator_plugin">
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<config key="resistance" value="3.0"/>
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<config key="inductance" value="4.0"/>
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</plugin>
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</actuator>
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</mujoco>
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In the example above, ``actuator0`` refers to a pre-existing plugin instance that was created and configured via the
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``<instance>`` element, while ``actuator1`` is implicitly creating and configuring a new plugin instance in-place. Note
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that it would be an error to add ``<config>`` child elements directly to ``actuator0`` because a new plugin instance is
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not being created there.
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.. _exPluginState:
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Plugin state
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^^^^^^^^^^^^
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While plugin code should be stateless, individual plugin instances are permitted to hold time-dependent state that is
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intended to evolve alongside MuJoCo physics, for example temperature variables in thermodynamically coupled actuator
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models. Separately, it may also be desirable for plugin instances to memoize potentially expensive parts of their
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operation. For example, sensor or actuator plugins that are backed by pretrained neural networks will want to preload
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their weights at model compilation time. It is important for us to distinguish between these two types of per-instance
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plugin payload. The term **plugin state** refers to the time-dependent state of the plugin instance that consists of
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*floating point* values, while the term **plugin data** refers to *arbitrary data structures* consisting of memoized
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payload that should be considered implementation detail for the plugin's computation.
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Crucially, plugin data must be reconstructible only from plugin configuration attributes, the plugin state,
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and :ref:`MuJoCo state variables<geState>`. This means that the plugin data is not expected to be serializable, and will
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not be serialized by MuJoCo when it copies or stores data. On the other hand, plugin state is considered an integral
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part of the physics and must be serialized alongside MuJoCo's other state variables in order for the physics to be
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faithfully restored.
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Plugins must declare the number of floating point values required for each instance via the ``nstate`` callback of its
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:ref:`mjpPlugin` struct. Note that this number can depend on the exact configuration of the instance. During
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:ref:`mj_makeData`, MuJoCo allocate the requisite number of slots in the ``plugin_state`` field of :ref:`mjData` for
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each plugin instance. The ``plugin_stateadr`` field in :ref:`mjModel` indicates the position within the overall
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``plugin_state`` array at which each plugin instance can find its state values.
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Plugin data, however, is entirely opaque from MuJoCo's point of view. During :ref:`mj_makeData`, MuJoCo calls the
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``init`` callback from the relevant :ref:`mjpPlugin`. In this callback, the plugin is permitted to allocate or otherwise
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create an arbitrary data structure that it requires to function and stores its pointer in the ``plugin_data`` field of
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:ref:`mjData` that is being created. During :ref:`mj_deleteData`, MuJoCo calls the ``destroy`` callback from the same
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:ref:`mjpPlugin`, and the plugin is responsible for deallocating its internal resources associated with the instance.
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When :ref:`mjData` is being copied via :ref:`mj_copyData`, MuJoCo will copy over the plugin state. However, the plugin
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code is responsible for setting up the plugin data for the newly copied :ref:`mjData`. To facilitate this, MuJoCo calls
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the ``copy`` callback from :ref:`mjpPlugin` for each plugin instance present.
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.. _exRegistration:
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Registration
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^^^^^^^^^^^^
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Plugins must be registered with MuJoCo before they can be referenced in MJCF models.
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One-off plugins that are intended to support a specific application (or throwaway plugins that are implemented to help
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troubleshoot issues with a model) can be statically linked into the application. This can be as simple as preparing an
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:ref:`mjpPlugin` struct in the ``main`` function, then passing it to :ref:`mjp_registerPlugin` to be registered with
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MuJoCo.
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Generally, reusable plugins are expected to be packaged as dynamic libraries. A dynamic library containing one or more
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MuJoCo plugins should make sure that all plugins are registered when the library is loaded. In GCC-compatible compilers,
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this can be achieved by calling :ref:`mjp_registerPlugin` in a function that is declared with
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``__attribute__((constructor))``, while in MSVC this can be done in a DLL entry point (canonically known as
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``DllMain``). MuJoCo provides a convenience macro :ref:`mjPLUGIN_LIB_INIT` that expands to either of these
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constructs depending on the compiler used.
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Users of plugins that are delivered as dynamic libraries as described above can load the library using the function
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:ref:`mj_loadPluginLibrary`. This is the preferred way to load dynamic libraries containing MuJoCo plugins (rather than,
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say, calling ``dlopen`` or ``LoadLibraryA`` directly) since the exact way in which MuJoCo expects dynamic libraries to
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auto-register plugins may change over time, but :ref:`mj_loadPluginLibrary` is expected to also evolve to reflect the
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best practices.
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For applications that need to be able to load arbitrary user-provided MJCF models, it may be desirable to automatically
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scan and load all dynamic libraries found without a specific directory. Users who bring along an MJCF that requires a
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plugin can then be instructed to place the requisite plugin libraries in the relevant directory. For example, this is
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what is done in the :ref:`saSimulate` interactive viewer application. The :ref:`mj_loadAllPluginLibraries` function is
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provided for this scan-and-load use case.
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.. _exWriting:
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Writing plugins
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^^^^^^^^^^^^^^^
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This section, targeted at developers, is not yet written. We encourage people who wish to write their own plugins
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to contact the MuJoCo development team for help. A good starting point for experienced developers is the
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`associated tests <https://github.com/deepmind/mujoco/blob/main/test/engine/engine_plugin_test.cc>`_ and the first-party
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plugins in the `first-party plugin directory <https://github.com/deepmind/mujoco/tree/main/plugin>`_.
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A future version of this section will include:
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* The content of the :ref:`mjpPlugin` struct.
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* Which functions and properties need to be provided in order to define a plugin.
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* How to declare custom MJCF attributes for a plugin.
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* Things that developers need to keep in mind in order to ensure that plugins function correctly when :ref:`mjData` is
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copied, stepped, or reset.
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@@ -135,18 +135,18 @@ mujoco.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/muj
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This is the main header file and must be included in all programs using MuJoCo. It defines all API functions and
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global variables, and includes the next 5 files which provide the necessary type definitions.
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mjmodel.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjmodel.h>`__
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This file defines the C structure :ref:`mjModel` which is the runtime representation of the
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Defines the C structure :ref:`mjModel` which is the runtime representation of the
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model being simulated. It also defines a number of primitive types and other structures needed to define mjModel.
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mjdata.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjdata.h>`__
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This file defines the C structure :ref:`mjData` which is the workspace where all computations
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Defines the C structure :ref:`mjData` which is the workspace where all computations
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read their inputs and write their outputs. It also defines primitive types and other structures needed to define
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mjData.
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mjvisualize.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjvisualize.h>`__
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This file defines the primitive types and structures needed by the abstract visualizer.
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Defines the primitive types and structures needed by the abstract visualizer.
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mjrender.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjrender.h>`__
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This file defines the primitive types and structures needed by the OpenGL renderer.
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Defines the primitive types and structures needed by the OpenGL renderer.
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mjui.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjui.h>`__
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This file defines the primitive types and structures needed by the UI framework.
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Defines the primitive types and structures needed by the UI framework.
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mjtnum.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjtnum.h>`__
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Defines MuJoCo's ``mjtNum`` floating-point type to be either ``double`` or ``float``. See :ref:`mjtNum`.
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mjxmacro.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjxmacro.h>`__
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@@ -156,9 +156,8 @@ mjxmacro.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/m
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mjexport.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjexport.h>`__
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Macros used for exporting public symbols from the MuJoCo library. This header should not be used directly by client
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code.
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glfw3.h
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This file is optional and is not included by mujoco.h. It is the only header file needed for the GLFW library. See
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code sample :ref:`simulate.cc <saSimulate>`.
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mjplugin.h `(source) <https://github.com/deepmind/mujoco/blob/main/include/mujoco/mjplugin.h>`__
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Defines data structures required by :ref:`engine plugins<exPlugin>`.
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.. _inVersion:
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@@ -262,3 +261,4 @@ now lazily resolved at runtime after the switch to GLAD, the "nogl" libraries ar
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samples
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simulation
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visualization
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extension
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