Visualizing specific geom groups
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+142
-30
@@ -6,12 +6,19 @@ from mujoco.usd_utilities import *
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from pxr import Usd, UsdGeom, UsdLux, UsdShade, Vt, Gf, Sdf
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from scipy.spatial.transform import Rotation as R
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# TODO: clean this up and remove the if statements
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def create_usd_geom_primitive(geom, stage, texture_file):
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geom_type = geom.type
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if geom_type==USDGeomType.Plane.value:
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return USDPlane(geom, stage, texture_file)
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elif geom_type==USDGeomType.Sphere.value:
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return USDSphere(geom, stage, texture_file)
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elif geom_type==USDGeomType.Capsule.value:
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return USDCapsule(geom, stage, texture_file)
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elif geom_type==USDGeomType.Cylinder.value:
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return USDCylinder(geom, stage, texture_file)
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elif geom_type==USDGeomType.Cube.value:
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return USDCube(geom, stage, texture_file)
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elif geom_type==USDGeomType.Cube.value:
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return USDCube(geom, stage, texture_file)
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@@ -22,7 +29,11 @@ class USDGeomType(Enum):
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https://mujoco.readthedocs.io/en/latest/APIreference/APItypes.html#mjtgeom
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"""
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Plane = 0
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# Hfield = 1
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Sphere = 2
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Capsule = 3
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# Ellipsoid = 4
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Cylinder = 5
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Cube = 6
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Mesh = 7
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@@ -35,18 +46,40 @@ class USDGeom(object):
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stage=None,
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texture_file=None):
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self.geom = geom
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self.stage = stage # TODO: remove, not being used
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self.stage = stage
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self.texture_file = texture_file
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self.type = None
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self.xform = None
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self.prim = None
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self.ref = None
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def set_texture(self):
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if self.texture_file:
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mtl_path = Sdf.Path(f"/World/Looks/Material_{os.path.splitext(os.path.basename(self.texture_file))[0]}")
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mtl = UsdShade.Material.Define(self.stage, mtl_path)
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shader = UsdShade.Shader.Define(self.stage, mtl_path.AppendPath("Shader"))
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shader.CreateIdAttr("UsdPreviewSurface")
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shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).Set((1.0, 0.0, 0.0))
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shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(0.5)
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shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(0.0)
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diffuse_tx = UsdShade.Shader.Define(self.stage, mtl_path.AppendPath("DiffuseColorTx"))
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diffuse_tx.CreateIdAttr('UsdUVTexture')
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diffuse_tx.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(self.texture_file)
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diffuse_tx.CreateOutput('rgb', Sdf.ValueTypeNames.Float3)
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shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).ConnectToSource(diffuse_tx.ConnectableAPI(), 'rgb')
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mtl.CreateSurfaceOutput().ConnectToSource(shader.ConnectableAPI(), "surface")
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self.prim.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
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UsdShade.MaterialBindingAPI(self.prim).Bind(mtl)
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def update_geom(self, new_geom):
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self.update_pos(new_geom.pos)
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self.update_rotation(new_geom.mat)
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self.update_size(new_geom.size)
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self.update_color(new_geom.rgba)
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self.update_transparency(new_geom.rgba[3])
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def update_pos(self, new_pos):
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pos = tuple([float(x) for x in new_pos])
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@@ -66,11 +99,10 @@ class USDGeom(object):
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def update_color(self, new_color):
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# new_color is the rgba (we extract first three)
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rgba = [(float(x) for x in new_color[:3])]
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color = self.prim.GetDisplayColorAttr().Set(rgba)
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self.prim.GetDisplayColorAttr().Set(rgba)
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# TODO: create another method for transparency
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def update_transparency(self, new_transparency):
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pass
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self.prim.GetDisplayOpacityAttr().Set(new_transparency)
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def __str__(self):
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return f'type = {self.type} \ngeom = {self.geom}'
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@@ -89,12 +121,14 @@ class USDPlane(USDGeom):
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super().__init__(geom, stage, texture_file)
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self.type = 0
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USDPlane.plane_count += 1
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xform_path = f'/Plane_Xform_{USDPlane.plane_count}'
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xform_path = f'/World/Plane_Xform_{USDPlane.plane_count}'
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plane_path = f'{xform_path}/Plane_{USDPlane.plane_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Plane.Define(stage, plane_path)
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self.ref = stage.GetPrimAtPath(plane_path)
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self.set_texture()
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def update_size(self, new_size):
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self.prim.GetAxisAttr().Set("Z")
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self.prim.GetWidthAttr().Set(float(new_size[0]))
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@@ -114,12 +148,80 @@ class USDSphere(USDGeom):
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super().__init__(geom, stage, texture_file)
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self.type = 2
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USDSphere.sphere_count += 1
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xform_path = f'/Sphere_Xform_{USDSphere.sphere_count}'
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xform_path = f'/World/Sphere_Xform_{USDSphere.sphere_count}'
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sphere_path = f'{xform_path}/Sphere_{USDSphere.sphere_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Sphere.Define(stage, sphere_path)
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self.ref = stage.GetPrimAtPath(sphere_path)
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self.set_texture()
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class USDCapsule(USDGeom):
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"""
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Stores information regarding a capsule geom in USD
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"""
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capsule_count = 0
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def __init__(self,
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geom=None,
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stage=None,
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texture_file=None):
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super().__init__(geom, stage, texture_file)
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self.type = 3
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USDCapsule.capsule_count += 1
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xform_path = f'/World/Capsule_Xform_{USDCapsule.capsule_count}'
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capsule_path = f'{xform_path}/Capsule_{USDCapsule.capsule_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Capsule.Define(stage, sphere_path)
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self.ref = stage.GetPrimAtPath(capsule_path)
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self.set_texture()
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class USDCylinder(USDGeom):
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"""
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Stores information regarding a capsule geom in USD
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"""
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cylinder_count = 0
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def __init__(self,
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geom=None,
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stage=None,
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texture_file=None):
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super().__init__(geom, stage, texture_file)
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self.type = 5
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USDCylinder.cylinder_count += 1
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xform_path = f'/World/Cylinder_Xform_{USDCylinder.cylinder_count}'
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cylinder_path = f'{xform_path}/Cylinder_{USDCylinder.cylinder_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Cylinder.Define(stage, cylinder_path)
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self.ref = stage.GetPrimAtPath(cylinder_path)
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self.set_texture()
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class USDSphere(USDGeom):
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"""
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Stores information regarding a sphere geom in USD
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"""
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sphere_count = 0
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def __init__(self,
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geom=None,
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stage=None,
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texture_file=None):
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super().__init__(geom, stage, texture_file)
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self.type = 2
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USDSphere.sphere_count += 1
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xform_path = f'/World/Sphere_Xform_{USDSphere.sphere_count}'
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sphere_path = f'{xform_path}/Sphere_{USDSphere.sphere_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Sphere.Define(stage, sphere_path)
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self.ref = stage.GetPrimAtPath(sphere_path)
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self.set_texture()
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class USDCube(USDGeom):
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"""
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Stores information regarding a cube geom in USD
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@@ -134,31 +236,13 @@ class USDCube(USDGeom):
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super().__init__(geom, stage, texture_file)
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self.type = 6
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USDCube.cube_count += 1
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xform_path = f'/Cube_Xform_{USDCube.cube_count}'
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xform_path = f'/World/Cube_Xform_{USDCube.cube_count}'
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cube_path = f'{xform_path}/Cube_{USDCube.cube_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Cube.Define(stage, cube_path)
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self.ref = stage.GetPrimAtPath(cube_path)
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if texture_file:
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mtl_path = Sdf.Path(f"/World/Looks/Material_{os.path.splitext(os.path.basename(texture_file))[0]}")
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mtl = UsdShade.Material.Define(stage, mtl_path)
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shader = UsdShade.Shader.Define(stage, mtl_path.AppendPath("Shader"))
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shader.CreateIdAttr("UsdPreviewSurface")
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shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).Set((1.0, 0.0, 0.0))
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shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(0.5)
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shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(0.0)
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diffuse_tx = UsdShade.Shader.Define(stage,mtl_path.AppendPath("DiffuseColorTx"))
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diffuse_tx.CreateIdAttr('UsdUVTexture')
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diffuse_tx.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(texture_file)
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diffuse_tx.CreateOutput('rgb', Sdf.ValueTypeNames.Float3)
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shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).ConnectToSource(diffuse_tx.ConnectableAPI(), 'rgb')
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mtl.CreateSurfaceOutput().ConnectToSource(shader.ConnectableAPI(), "surface")
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self.prim.GetPrim().ApplyAPI(UsdShade.MaterialBindingAPI)
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UsdShade.MaterialBindingAPI(self.prim).Bind(mtl)
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self.set_texture()
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class USDMesh(USDGeom):
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"""
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@@ -186,7 +270,7 @@ class USDMesh(USDGeom):
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mesh_face = model.mesh_face[mesh_face_adr_from:mesh_face_adr_to]
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self.type = 7
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xform_path = f'/Mesh_Xform_{USDMesh.mesh_count}'
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xform_path = f'/World/Mesh_Xform_{USDMesh.mesh_count}'
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mesh_path= f'{xform_path}/Mesh_{USDMesh.mesh_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdGeom.Mesh.Define(stage, mesh_path)
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@@ -243,7 +327,6 @@ class USDMesh(USDGeom):
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USDMesh.mesh_count += 1
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def update_geom(self, new_geom):
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self.update_pos(new_geom.pos)
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self.update_rotation(new_geom.mat)
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@@ -264,7 +347,7 @@ class USDLight(object):
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stage):
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self.stage = stage
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USDLight.light_count += 1
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xform_path = f'/Light_Xform_{USDLight.light_count}'
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xform_path = f'/World/Light_Xform_{USDLight.light_count}'
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light_path = f'{xform_path}/Light_{USDLight.light_count}'
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self.xform = UsdGeom.Xform.Define(stage, xform_path)
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self.prim = UsdLux.SphereLight.Define(stage, light_path)
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@@ -281,7 +364,36 @@ class USDLight(object):
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# - radius
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# - specular
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self.prim.GetIntensityAttr().Set(30000);
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self.prim.GetIntensityAttr().Set(15000);
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class USDCamera(object):
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"""
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Class for created cameras
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"""
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camera_count = 0
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def __init__(self,
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stage):
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self.stage = stage
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USDCamera.camera_count += 1
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camera_path = f'/World/Camera_{USDCamera.camera_count}'
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self.prim = UsdGeom.Camera.Define(stage, camera_path)
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self.ref = stage.GetPrimAtPath(camera_path)
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def update_camera(self, new_camera):
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# print("---- Updating camera in USD ----")
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xformAPI = UsdGeom.XformCommonAPI(self.prim)
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# hardcoded values for Robosuite testing and prototype
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# TODO: use actual camera values
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xformAPI.SetTranslate((2.25, 0.0, 2.1))
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xformAPI.SetRotate((65.0, 0.0, 90.0))
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xformAPI.SetScale((1, 1, 1))
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self.prim.CreateFocalLengthAttr().Set(24)
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self.prim.CreateFocusDistanceAttr().Set(400)
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@@ -5,6 +5,8 @@ from mujoco.usd_component import *
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from mujoco.usd_utilities import *
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from pxr import Usd, UsdGeom
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from mujoco import _structs
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from PIL import Image as im
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from PIL import ImageOps
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@@ -15,7 +17,8 @@ class USDRenderer(object):
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def __init__(self,
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model,
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height=480,
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width=480):
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width=480,
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geom_groups=[1,1,1,1,1,1]):
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self.model = model
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self.data = None
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self.renderer = mujoco.Renderer(model, height, width)
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@@ -25,6 +28,10 @@ class USDRenderer(object):
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self.stage = Usd.Stage.CreateNew('usd_stage.usda')
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UsdGeom.SetStageUpAxis(self.stage, UsdGeom.Tokens.z)
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# TODO: maybe change where we initialize this?
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self.scene_option = _structs.MjvOption()
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self.scene_option.geomgroup = geom_groups
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@property
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def usd(self):
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return self.stage.GetRootLayer().ExportToString()
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@@ -37,7 +44,7 @@ class USDRenderer(object):
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self.stage.GetRootLayer().Save()
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def update_scene(self, data):
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self.renderer.update_scene(data)
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self.renderer.update_scene(data, scene_option=self.scene_option)
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self.data = data
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if not self.loaded_scene_info:
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@@ -53,15 +60,9 @@ class USDRenderer(object):
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Loads and initializes the necessary objects to render the scene
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"""
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# TODO: remove these and replace by reading directly from model
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# if self.model.nmesh > 0:
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# mesh_vertex_ranges = get_mesh_ranges(self.model.nmesh, self.model.mesh_vertnum)
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# mesh_face_ranges = get_mesh_ranges(self.model.nmesh, self.model.mesh_facenum)
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# mesh_texcoord_ranges = get_mesh_ranges(self.model.nmesh, self.model.mesh_texcoordnum)
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# mesh_facetexcoord_ranges = get_facetexcoord_ranges(self.model.nmesh, self.model.mesh_facenum)
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# create and load the texture files
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# iterate through all the textures and build list of tex_rgb ranges
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# TODO: remove once added to mujoco
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data_adr = 0
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texture_files = []
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for texid in range(self.model.ntex):
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@@ -85,20 +86,17 @@ class USDRenderer(object):
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self.ngeom = self.scene.ngeom
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for i in range(self.ngeom):
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geom = geoms[i]
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if geom.category == 1:
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self.usd_geoms.append(None)
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continue
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if geom.texid == -1:
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texture_file = None
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else:
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texture_file = texture_files[geom.texid]
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if geom.type == USDGeomType.Mesh.value:
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self.usd_geoms.append(USDMesh(self.model.geom_dataid[i],
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geom,
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self.stage,
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self.model,
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texture_file))
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self.usd_geoms.append(USDMesh(self.model.geom_dataid[geom.objid],
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geom,
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self.stage,
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self.model,
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texture_file))
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else:
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self.usd_geoms.append(create_usd_geom_primitive(geom,
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self.stage,
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@@ -112,10 +110,17 @@ class USDRenderer(object):
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for i in range(self.nlight):
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self.usd_lights.append(USDLight(self.stage))
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# initializes an array to store all the cameras in the scene
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# populates with "empty" USDCamera objects
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self.usd_cameras = []
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cameras = self.scene.camera
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for i in range(2):
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self.usd_cameras.append(USDCamera(self.stage))
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def _update(self):
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self._update_geoms()
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self._update_lights()
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self._update_camera()
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self._update_cameras()
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def _update_geoms(self):
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"""
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@@ -135,11 +140,13 @@ class USDRenderer(object):
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for i in range(nlight):
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self.usd_lights[i].update_light(lights[i])
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def _update_camera(self):
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def _update_cameras(self):
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"""
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Updates the camera to match the current scene
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"""
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pass
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cameras = self.scene.camera
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for i in range(2):
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self.usd_cameras[i].update_camera(cameras[i])
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def start_viewer(self):
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if self.data:
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