Add quadratic interpolation to flex.
PiperOrigin-RevId: 822055781 Change-Id: Ibc252ac560de666b0b28f868e46b88d3ed92f67d
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@@ -0,0 +1,39 @@
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<!-- Copyright 2024 DeepMind Technologies Limited
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<mujoco model="Trilinear">
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<include file="scene.xml"/>
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<option solver="CG" tolerance="1e-6" timestep=".001" integrator="implicitfast">
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<flag gravity="disable"/>
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</option>
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<size memory="10M"/>
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<visual>
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<map stiffness="100"/>
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<rgba bv="0 0 0 0" bvactive="0 0 0 0"/>
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</visual>
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<worldbody>
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<body mocap="true" pos="-.1 .05 0" zaxis=".5 0 1">
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<geom type="capsule" size=".1 .1" group="1" condim="1"/>
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</body>
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<flexcomp type="grid" count="8 8 8" spacing=".07 .07 .07" pos="0 0 1" dim="3"
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radius=".001" rgba="0 .7 .7 1" mass="5" name="softbody" dof="quadratic">
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<contact selfcollide="none" internal="false"/>
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</flexcomp>
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</worldbody>
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</mujoco>
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