simplify camera projection sensor
PiperOrigin-RevId: 936571266 Change-Id: I5647e61fcc81ba6eb482dd95d3c40438f478bb18
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Copybara-Service
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da2f0ebd7b
commit
027cfd1201
+10
-64
@@ -284,29 +284,7 @@ static void cam_project(mjtNum sensordata[2], const mjtNum target_xpos[3],
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const float cam_intrinsic[4], const float cam_sensorsize[2]) {
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mjtNum fx, fy;
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// translation matrix (4x4)
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mjtNum translation[4][4] = {0};
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translation[0][0] = 1;
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translation[1][1] = 1;
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translation[2][2] = 1;
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translation[3][3] = 1;
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translation[0][3] = -cam_xpos[0];
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translation[1][3] = -cam_xpos[1];
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translation[2][3] = -cam_xpos[2];
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// rotation matrix (4x4)
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mjtNum rotation[4][4] = {0};
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rotation[0][0] = 1;
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rotation[1][1] = 1;
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rotation[2][2] = 1;
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rotation[3][3] = 1;
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for (int i=0; i < 3; i++) {
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for (int j=0; j < 3; j++) {
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rotation[i][j] = cam_xmat[j*3+i];
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}
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}
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// focal transformation matrix (3x4)
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// focal transformation
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if (cam_sensorsize[0] && cam_sensorsize[1]) {
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fx = cam_intrinsic[0] / cam_sensorsize[0] * cam_res[0];
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fy = cam_intrinsic[1] / cam_sensorsize[1] * cam_res[1];
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@@ -314,48 +292,16 @@ static void cam_project(mjtNum sensordata[2], const mjtNum target_xpos[3],
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fx = fy = .5 / mju_tan(cam_fovy * mjPI / 360.) * cam_res[1];
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}
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mjtNum focal[3][4] = {0};
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focal[0][0] = -fx;
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focal[1][1] = fy;
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focal[2][2] = 1.0;
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// relative position in world frame
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mjtNum relative_pos[3];
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mju_sub3(relative_pos, target_xpos, cam_xpos);
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// image matrix (3x3)
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mjtNum image[3][3] = {0};
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image[0][0] = 1;
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image[1][1] = 1;
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image[2][2] = 1;
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image[0][2] = (mjtNum)cam_res[0] / 2.0;
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image[1][2] = (mjtNum)cam_res[1] / 2.0;
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// projection matrix (3x4): product of all 4 matrices
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mjtNum proj[3][4] = {0};
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for (int i=0; i < 3; i++) {
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for (int j=0; j < 3; j++) {
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for (int k=0; k < 4; k++) {
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for (int l=0; l < 4; l++) {
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for (int n=0; n < 4; n++) {
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proj[i][n] += image[i][j] * focal[j][k] * rotation[k][l] * translation[l][n];
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}
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}
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}
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}
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}
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// projection matrix multiplies homogenous [x, y, z, 1] vectors
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mjtNum pos_hom[4] = {0, 0, 0, 1};
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mju_copy3(pos_hom, target_xpos);
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// project world coordinates into pixel space, see:
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// https://en.wikipedia.org/wiki/3D_projection#Mathematical_formula
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mjtNum pixel_coord_hom[3] = {0};
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for (int i=0; i < 3; i++) {
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for (int j=0; j < 4; j++) {
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pixel_coord_hom[i] += proj[i][j] * pos_hom[j];
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}
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}
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// project to camera frame: cam_pos = cam_xmat^T * relative_pos
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mjtNum cam_pos[3];
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mju_mulMatTVec(cam_pos, cam_xmat, relative_pos, 3, 3);
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// avoid dividing by tiny numbers
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mjtNum denom = pixel_coord_hom[2];
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mjtNum denom = cam_pos[2];
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if (mju_abs(denom) < mjMINVAL) {
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if (denom < 0) {
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denom = mju_min(denom, -mjMINVAL);
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@@ -365,8 +311,8 @@ static void cam_project(mjtNum sensordata[2], const mjtNum target_xpos[3],
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}
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// compute projection
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sensordata[0] = pixel_coord_hom[0] / denom;
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sensordata[1] = pixel_coord_hom[1] / denom;
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sensordata[0] = -fx * (cam_pos[0] / denom) + 0.5 * (mjtNum)cam_res[0];
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sensordata[1] = fy * (cam_pos[1] / denom) + 0.5 * (mjtNum)cam_res[1];
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}
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