Add texture to rotating cylinders in pulley example.
PiperOrigin-RevId: 767260834 Change-Id: I3030be314b5b197163d75ef88a5fd99a940d9c67
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Copybara-Service
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3eb31f56cd
commit
047df4e871
@@ -22,6 +22,12 @@
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<statistic center="0 -.3 1" extent="2.5"/>
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<statistic center="0 -.3 1" extent="2.5"/>
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<asset>
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<texture name="texcyl" type="2d" builtin="checker" rgb1=".3 .3 .3" rgb2=".15 0.15 0.15"
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width="512" height="512" mark="cross" markrgb=".22 .22 .22"/>
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<material name="matcyl" reflectance="0.3" texture="texcyl" texrepeat="3 3" texuniform="true"/>
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</asset>
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<worldbody>
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<worldbody>
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<flexcomp name="cable" type="circle" count="40 1 1" spacing=".15 1 1" dim="1"
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<flexcomp name="cable" type="circle" count="40 1 1" spacing=".15 1 1" dim="1"
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radius="0.02" pos="0 0 1" rgba="1 0 0 1">
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radius="0.02" pos="0 0 1" rgba="1 0 0 1">
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@@ -30,12 +36,12 @@
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<body name="left" pos="-.7 0 1">
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<body name="left" pos="-.7 0 1">
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<joint name="expand_left" type="slide" axis="-1 0 0" range="0 2" damping="20"/>
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<joint name="expand_left" type="slide" axis="-1 0 0" range="0 2" damping="20"/>
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<joint name="rotate" type="hinge" axis="0 0 1"/>
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<joint name="rotate" type="hinge" axis="0 0 1"/>
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<geom type="cylinder" size=".2 .2" density="1"/>
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<geom type="cylinder" size=".2 .2" density="1" material="matcyl"/>
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</body>
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</body>
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<body name="right" pos=".7 0 1">
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<body name="right" pos=".7 0 1">
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<joint name="expand_right" type="slide" axis="1 0 0" range="0 2" damping="20"/>
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<joint name="expand_right" type="slide" axis="1 0 0" range="0 2" damping="20"/>
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<joint type="hinge" axis="0 0 1"/>
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<joint type="hinge" axis="0 0 1"/>
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<geom type="cylinder" size=".2 .2" density="1"/>
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<geom type="cylinder" size=".2 .2" density="1" material="matcyl"/>
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</body>
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</body>
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</worldbody>
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</worldbody>
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