Implement threading for island constraint solving.
Humanoids22 No threads: Benchmark Execution Time: 9.475905812s Humanoids22 with 10 Threads: Benchmark Execution Time: 4.871352s PiperOrigin-RevId: 571214307 Change-Id: I1f4f2c761b4ae6bc8fac1f28c6c695f6c499f339
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@@ -3446,6 +3446,15 @@ mju_threadPoolCreate
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Create a thread pool with the specified number of threads running.
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.. _mju_bindThreadPool:
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mju_bindThreadPool
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~~~~~~~~~~~~~~~~~~
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.. mujoco-include:: mju_bindThreadPool
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Adds a thread pool to :ref:`mjData` and configures it for multi-threaded use.
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.. _mju_threadPoolEnqueue:
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mju_threadPoolEnqueue
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+7
-5
@@ -122,11 +122,13 @@ General
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attributes are specified. See the following
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`example model <https://github.com/deepmind/mujoco/blob/main/test/engine/testdata/vis_visualize/frustum.xml>`__.
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- Note that these attributes only take effect for offline rendering and do not affect interactive visualisation.
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22. Added multi-threaded constraint solving via :ref:`mj_island` and :ref:`mjThreadPool` to :ref:`testspeed<saTestspeed>`
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exposed via npoolthread flag. The `22 humanoids <https://github.com/deepmind/mujoco/blob/main/model/humanoid/22_humanoids.xml>`__
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model shows a 3x speedup compared to the single threaded simulation.
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Python bindings
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^^^^^^^^^^^^^^^
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22. Fixed `#870 <https://github.com/google-deepmind/mujoco/issues/870>`__ where calling ``update_scene`` with an invalid
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23. Fixed `#870 <https://github.com/google-deepmind/mujoco/issues/870>`__ where calling ``update_scene`` with an invalid
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camera name used the default camera.
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Simulate
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@@ -136,18 +138,18 @@ Simulate
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:align: right
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:width: 240px
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23. Added **state history** mechanism to :ref:`simulate<saSimulate>` and the managed
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24. Added **state history** mechanism to :ref:`simulate<saSimulate>` and the managed
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:ref:`Python viewer<PyViewerManaged>`. State history can be viewed by scrubbing the History slider and (more
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precisely) with the left and right arrow keys. See screen capture:
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24. The ``LOADING...`` label is now shown correctly.
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25. The ``LOADING...`` label is now shown correctly.
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`Contribution <https://github.com/google-deepmind/mujoco/pull/1070>`__ by
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`Levi Burner <https://github.com/aftersomemath>`__.
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Bug fixes
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^^^^^^^^^
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25. Fixed a bug that was causing :ref:`geom margin<body-geom-margin>` to be ignored during the construction of
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26. Fixed a bug that was causing :ref:`geom margin<body-geom-margin>` to be ignored during the construction of
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midphase collision trees.
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Version 2.3.7 (July 20, 2023)
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@@ -2613,6 +2613,7 @@ int mjp_resourceProviderCount(void);
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const mjpResourceProvider* mjp_getResourceProvider(const char* resource_name);
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const mjpResourceProvider* mjp_getResourceProviderAtSlot(int slot);
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mjThreadPool* mju_threadPoolCreate(size_t number_of_threads);
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void mju_bindThreadPool(mjData* d, void* thread_pool);
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void mju_threadPoolEnqueue(mjThreadPool* thread_pool, mjTask* task);
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void mju_threadPoolDestroy(mjThreadPool* thread_pool);
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void mju_defaultTask(mjTask* task);
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