Implement threading for island constraint solving.
Humanoids22 No threads: Benchmark Execution Time: 9.475905812s Humanoids22 with 10 Threads: Benchmark Execution Time: 4.871352s PiperOrigin-RevId: 571214307 Change-Id: I1f4f2c761b4ae6bc8fac1f28c6c695f6c499f339
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Copybara-Service
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06670155c4
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071af3b015
@@ -206,7 +206,10 @@ mjStackInfo* mju_getStackInfoForThread(mjData* d, size_t thread_id) {
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// align the end of the shard to be mjStackInfo.
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misalignment = result % alignof(mjStackInfo);
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result -= misalignment;
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#ifdef ADDRESS_SANITIZER
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// Ensure StackInfo is always accessible
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ASAN_UNPOISON_MEMORY_REGION((void*)result, sizeof(mjStackInfo));
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#endif
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return (mjStackInfo*) result;
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}
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@@ -253,7 +256,7 @@ static void ConfigureMultiThreadedStack(mjData* d) {
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}
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// adds a thread pool to mjData and configures it for multi-threaded use.
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void mju_bindThreadPool(mjData* d, mjThreadPool* thread_pool) {
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void mju_bindThreadPool(mjData* d, void* thread_pool) {
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if (d->threadpool) {
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mju_error("Thread Pool already bound to mjData");
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}
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