Add documentation for SdfLib plugin.
Fixes #2182. PiperOrigin-RevId: 690980373 Change-Id: Ifc94f928e9cfbdbef3cb6f11ad4bffed542bf49a
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@@ -62,6 +62,16 @@ Parameters:
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- `radius1` [m]: major radius (default `0.35`).
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- `radius1` [m]: major radius (default `0.35`).
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- `radius1` [m]: minor radius (default `0.15`).
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- `radius1` [m]: minor radius (default `0.15`).
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### SdfLib
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Implemented in [sdflib.cc](sdflib.cc). Example usage in [cow.xml](../../model/plugin/sdf/cow.xml).
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This plugin uses the library [SdfLib](https://github.com/UPC-ViRVIG/SdfLib) to compute a voxel-based approximation of a
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user-specified mesh. The mesh can be arbitrary and not necessarily convex. This offers an alternative to
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convex-decomposed meshes. The performance is likely to be slower than that of analytic SDFs, since a cubic
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approximation has to be evaluated on the convex grid. However, the SDF generation is done automatically, simplifying the
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task of creating an SDF, which can be difficult for complex shapes.
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### How to make your own SDF
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### How to make your own SDF
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Create your `MySDF.h` and `MySDF.cc` files in the SDF folder, where this README is located. Implement your SDF using the
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Create your `MySDF.h` and `MySDF.cc` files in the SDF folder, where this README is located. Implement your SDF using the
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@@ -98,3 +108,10 @@ class MySDF {
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MySDF(const mjModel* m, mjData* d, int instance);
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MySDF(const mjModel* m, mjData* d, int instance);
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};
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};
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```
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```
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