Add light radius attribute.
Also fix bug: light defaults were not being saved. PiperOrigin-RevId: 625142278 Change-Id: I8ec3a5a06e9f314e98b7c34346db3c24b34d7e0b
This commit is contained in:
committed by
Copybara-Service
parent
683929ab34
commit
0cd28d2423
@@ -3181,6 +3181,12 @@ the direction specified by the dir attribute. It does not have a full spatial fr
|
||||
:at:`dir`: :at-val:`real(3), "0 0 -1"`
|
||||
Direction of the light.
|
||||
|
||||
.. _body-light-radius:
|
||||
|
||||
:at:`radius`: :at-val:`real, "0"`
|
||||
Radius of the light, affects shadow softness. This attribute has no effect in MuJoCo's native renderer, but it can be
|
||||
useful when rendering scenes with an external renderer.
|
||||
|
||||
.. _body-light-attenuation:
|
||||
|
||||
:at:`attenuation`: :at-val:`real(3), "1 0 0"`
|
||||
@@ -7586,6 +7592,8 @@ if omitted.
|
||||
|
||||
.. _default-light-dir:
|
||||
|
||||
.. _default-light-radius:
|
||||
|
||||
.. _default-light-directional:
|
||||
|
||||
.. _default-light-castshadow:
|
||||
|
||||
Reference in New Issue
Block a user