Add light radius attribute.

Also fix bug: light defaults were not being saved.

PiperOrigin-RevId: 625142278
Change-Id: I8ec3a5a06e9f314e98b7c34346db3c24b34d7e0b
This commit is contained in:
Yuval Tassa
2024-04-15 17:54:05 -07:00
committed by Copybara-Service
parent 683929ab34
commit 0cd28d2423
14 changed files with 135 additions and 48 deletions
+6 -2
View File
@@ -9,12 +9,16 @@ General
^^^^^^^
1. Added `mjModel.mesh_scale`: the scaling applied to asset vertices, as specified in the :ref:`scale<asset-mesh-scale>`
attribute.
2. Added the :ref:`light/radius<body-light-radius>` attribute and corresponding ``mjModel.light_radius`` field. This
value has no effect in MuJoCo's native renderer, but can be usful when rendering scenes with an external renderer.
MJX
^^^
3. Added cylinder plane collisions.
1. Add cylinder plane collisions.
Bug fixes
^^^^^^^^^
4. Defaults of lights were not being saved, now fixed.
Version 3.1.4 (April 10th, 2024)