Add light radius attribute.
Also fix bug: light defaults were not being saved. PiperOrigin-RevId: 625142278 Change-Id: I8ec3a5a06e9f314e98b7c34346db3c24b34d7e0b
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Copybara-Service
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683929ab34
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0cd28d2423
@@ -508,6 +508,7 @@ void mjXWriter::OneLight(XMLElement* elem, mjCLight* plight, mjCDef* def) {
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}
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// defaults and regular
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WriteAttr(elem, "radius", 1, &plight->radius, &def->light.radius);
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WriteAttrKey(elem, "directional", bool_map, 2, plight->directional, def->light.directional);
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WriteAttrKey(elem, "castshadow", bool_map, 2, plight->castshadow, def->light.castshadow);
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WriteAttrKey(elem, "active", bool_map, 2, plight->active, def->light.active);
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@@ -1172,6 +1173,11 @@ void mjXWriter::Default(XMLElement* root, mjCDef* def) {
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OneCamera(elem, &def->camera, par);
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if (!elem->FirstAttribute()) section->DeleteChild(elem);
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// light
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elem = InsertEnd(section, "light");
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OneLight(elem, &def->light, par);
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if (!elem->FirstAttribute()) section->DeleteChild(elem);
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// pair
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elem = InsertEnd(section, "pair");
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OnePair(elem, &def->pair, par);
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