Add light radius attribute.
Also fix bug: light defaults were not being saved. PiperOrigin-RevId: 625142278 Change-Id: I8ec3a5a06e9f314e98b7c34346db3c24b34d7e0b
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Copybara-Service
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683929ab34
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0cd28d2423
@@ -1868,5 +1868,29 @@ TEST_F(XMLReaderTest, ExtentNegativeNotAllowed) {
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EXPECT_THAT(error.data(), HasSubstr("line 3"));
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}
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TEST_F(XMLReaderTest, LightRadius) {
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static constexpr char xml[] = R"(
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<mujoco>
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<default>
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<default class="r1">
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<light radius="1"/>
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</default>
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</default>
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<worldbody>
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<light/>
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<light class="r1"/>
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<light class="r1" radius="2"/>
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</worldbody>
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</mujoco>
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)";
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std::array<char, 1024> error;
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mjModel* model = LoadModelFromString(xml, error.data(), error.size());
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ASSERT_THAT(model, NotNull()) << error.data();
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EXPECT_EQ(model->light_radius[0], 0);
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EXPECT_EQ(model->light_radius[1], 1);
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EXPECT_EQ(model->light_radius[2], 2);
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mj_deleteModel(model);
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}
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} // namespace
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} // namespace mujoco
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