Remove grid from composite types.
Replaced it with flexcomp in the models. PiperOrigin-RevId: 730070619 Change-Id: Icbc69e4c6784c6252743f689a1eafb6482d0c393
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@@ -1193,47 +1193,10 @@ a more complete treatment, see again the :ref:`deformable <CDeformable>` section
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flex, see the folder `elasticity/ <https://github.com/google-deepmind/mujoco/tree/main/model/plugin/elasticity>`__ for
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several examples.
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**1D grid**.
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**Grid**.
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|image6| |image7|
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.. code-block:: xml
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<composite type="grid" count="20 1 1" spacing="0.045" offset="0 0 1">
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<joint kind="main" damping="0.001"/>
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<tendon kind="main" width="0.01"/>
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<geom size=".02" rgba=".8 .2 .1 1"/>
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<pin coord="1"/>
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<pin coord="13"/>
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</composite>
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The grid type can create 1D or 2D grids, depending on the :at:`count` attribute. Here we illustrate 1D grids. These
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are strings of spheres connected with tendons whose length is soft-equality-constrained. The softness can be adjusted.
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Similar to particles, the element bodies here have slider joints but no rotational joints. The plot on the right
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illustrates pinning. The :el:`pin` sub-element is used to specify the grid coordinates of the pinned bodies, and the
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model compiler does not generate joints for these bodies, thereby fixing them rigidly to the parent body (in this case
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the world). This makes the string in the right plot hang in space. The same mechanism can be used to model a whip for
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example; in that case the parent body would be moving, and the first element body would be pinned to the parent.
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**2D grid**.
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|image8| |image9|
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.. code-block:: xml
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<composite type="grid" count="9 9 1" spacing="0.05" offset="0 0 1">
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<skin material="matcarpet" inflate="0.001" subgrid="3" texcoord="true"/>
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<geom size=".02"/>
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<pin coord="0 0"/>
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<pin coord="8 0"/>
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</composite>
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A 2D grid can be used to simulate cloth. What it really simulates is a 2D grid of spheres connected with
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equality-constrained tendons (not shown). The model compiler can also generate skin, enabled with the :el:`skin`
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sub-element in the above XML. Some of the element bodies can also be pinned, similar to 1D grids but using two grid
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coordinates. The plot on the right shows a cloth pinned to the world body at the two corners, and draping over our
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capsule probe. The skin on the right is subdivided using bi-cubic interpolation, which increases visual quality in the
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absence of textures. When textures are present (left) the benefits of subdivision are less visible.
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The grid composite type has been removed. It is recommended to use 2D flex :ref:`deformable objects <CDeformable>` for
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simulating thin elastic structures.
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**Cable**.
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