Add flex and elasticity documentation. Fixes #873.

PiperOrigin-RevId: 574179040
Change-Id: Iaf90bbf2b2c3fe075c940c2b66b7b841f256e653
This commit is contained in:
Alessio Quaglino
2023-10-17 09:44:58 -07:00
committed by Copybara-Service
parent db067a3b94
commit 139a8ae298
11 changed files with 825 additions and 375 deletions
+8
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@@ -588,6 +588,14 @@ available equality constraint types are: connect two bodies at a point (creating
tree); weld two bodies together; make two surfaces slide on each other; fix the position of a joint or tendon; couple
the positions of two joints or two tendons via a cubic polynomial.
Deformable
^^^^^^^^^^
These are collections of massless stretchable geometric elements (capsules, triangles or tetrahedra) connecting vertices
that are defined within different moving body frames. These stretchable elements support collisions and contact forces,
which are then distributed to all the interconnected bodies. Flexes also generate passive and constraint forces as
needed to simulate deformable entities with the desired material properties.
Contact pair
^^^^^^^^^^^^