Add flex and elasticity documentation. Fixes #873.
PiperOrigin-RevId: 574179040 Change-Id: Iaf90bbf2b2c3fe075c940c2b66b7b841f256e653
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@@ -588,6 +588,14 @@ available equality constraint types are: connect two bodies at a point (creating
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tree); weld two bodies together; make two surfaces slide on each other; fix the position of a joint or tendon; couple
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the positions of two joints or two tendons via a cubic polynomial.
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Deformable
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^^^^^^^^^^
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These are collections of massless stretchable geometric elements (capsules, triangles or tetrahedra) connecting vertices
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that are defined within different moving body frames. These stretchable elements support collisions and contact forces,
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which are then distributed to all the interconnected bodies. Flexes also generate passive and constraint forces as
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needed to simulate deformable entities with the desired material properties.
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Contact pair
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^^^^^^^^^^^^
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