Remove separate targets for classic and filament renderer.
The platform::Renderer now supports both implementations at runtime. PiperOrigin-RevId: 878427862 Change-Id: I2997c197c6eddbe177c77b435cc5848fd80f1839
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Copybara-Service
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84682a46b0
commit
13d164063c
@@ -381,20 +381,12 @@ jobs:
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if: ${{ runner.os == 'Linux' }}
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run: bash ./.github/workflows/build_steps.sh prepare_linux
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- name: Configure Studio with legacy OpenGL rendering
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env:
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CMAKE_ARGS: ${{ matrix.cmake_args }}
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run: bash ./.github/workflows/build_steps.sh configure_studio_legacy_opengl
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- name: Build Studio with legacy OpenGL rendering
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run: bash ./.github/workflows/build_steps.sh build_studio
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- name: Configure Studio with Filament rendering
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- name: Configure Studio
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env:
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CMAKE_ARGS: ${{ matrix.cmake_args }}
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run: bash ./.github/workflows/build_steps.sh configure_studio
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- name: Build Studio with Filament rendering
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- name: Build Studio
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run: bash ./.github/workflows/build_steps.sh build_studio
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- name: Notify team chat
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