Remove separate targets for classic and filament renderer.

The platform::Renderer now supports both implementations at
runtime.

PiperOrigin-RevId: 878427862
Change-Id: I2997c197c6eddbe177c77b435cc5848fd80f1839
This commit is contained in:
Haroon Qureshi
2026-03-04 04:55:22 -08:00
committed by Copybara-Service
parent 84682a46b0
commit 13d164063c
9 changed files with 25 additions and 73 deletions
+2 -10
View File
@@ -381,20 +381,12 @@ jobs:
if: ${{ runner.os == 'Linux' }}
run: bash ./.github/workflows/build_steps.sh prepare_linux
- name: Configure Studio with legacy OpenGL rendering
env:
CMAKE_ARGS: ${{ matrix.cmake_args }}
run: bash ./.github/workflows/build_steps.sh configure_studio_legacy_opengl
- name: Build Studio with legacy OpenGL rendering
run: bash ./.github/workflows/build_steps.sh build_studio
- name: Configure Studio with Filament rendering
- name: Configure Studio
env:
CMAKE_ARGS: ${{ matrix.cmake_args }}
run: bash ./.github/workflows/build_steps.sh configure_studio
- name: Build Studio with Filament rendering
- name: Build Studio
run: bash ./.github/workflows/build_steps.sh build_studio
- name: Notify team chat