Add 2.1.2 release date and document experimental fluid interaction model in the changelog.

PiperOrigin-RevId: 434760829
Change-Id: I71d3ca9864890927d2945c73767511e5e973be73
This commit is contained in:
Saran Tunyasuvunakool
2022-03-15 15:45:08 +00:00
parent 3577e2cf8b
commit 147efb5192
3 changed files with 40 additions and 5 deletions
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Changelog
=========
Version 2.1.2 (Date TBD, 2022)
------------------------------
Version 2.1.2 (Mar. 15, 2022)
-----------------------------
New modules
^^^^^^^^^^^
@@ -64,10 +64,16 @@ General
perspective of C and C++, this is a non-change since array types in function signatures decay to pointer types.
However, it allows autogenerated code to be aware of expected input shapes.
#. Experimental stateless fluid interaction model. As described :ref:`here <gePassive>`, fluid forces use sizes computed
from body inertia. While sometimes convenient, this is very rarely a good approximation. In the new model forces act
on geoms, rather than bodies, and have a several user-settable parameters. The model is activated by setting a new
attribute: ``<geom fluidshape="ellipsoid"/>``. The parameters are described succinctly :ref:`here<geom>`, but we
leave a full description or the model and its parameters to when this feature leaves experimental status.
Bug Fixes
^^^^^^^^^
15. ``mj_loadXML`` and ``mj_saveLastXML`` are now locale-independent. The Unity plugin should now work correctly for
16. ``mj_loadXML`` and ``mj_saveLastXML`` are now locale-independent. The Unity plugin should now work correctly for
users whose system locales use commas as decimal separators.
#. XML assets in VFS no longer need to end in a null character. Instead, the file size is determined by the size
parameter of the corresponding VFS entry.
@@ -77,7 +83,7 @@ Bug Fixes
Binary build
^^^^^^^^^^^^
18. Windows binaries are now built with Clang.
20. Windows binaries are now built with Clang.
Version 2.1.1 (Dec. 16, 2021)
-----------------------------