Do not use inertia during mesh compilation.
Fixes #2479. PiperOrigin-RevId: 735387473 Change-Id: Ib241f2a0efc100bbe2cec24e0399bfcc87268094
This commit is contained in:
committed by
Copybara-Service
parent
e7a715497e
commit
14dc6fd33b
+1
-7
@@ -3,19 +3,13 @@
|
||||
<mesh name="incomplete_convex" inertia="convex"
|
||||
vertex="0 0 0 1 0 0 0 1 0 0 0 1"
|
||||
face="2 0 3 0 1 3 1 2 3" />
|
||||
<mesh name="incomplete"
|
||||
vertex="0 0 0 1 0 0 0 1 0 0 0 1"
|
||||
face="2 0 3 0 1 3 1 2 3"/>
|
||||
<mesh name="complete"
|
||||
vertex="0 0 0 1 0 0 0 1 0 0 0 1"
|
||||
face="2 0 3 0 1 3 1 2 3 1 0 2"/>
|
||||
</asset>
|
||||
<worldbody>
|
||||
<body>
|
||||
<geom type="mesh" mesh="incomplete_convex" contype="0" conaffinity="0"/>
|
||||
</body>
|
||||
<body>
|
||||
<geom type="mesh" mesh="incomplete"/>
|
||||
<geom type="mesh" mesh="incomplete_convex"/>
|
||||
</body>
|
||||
<body>
|
||||
<geom type="mesh" mesh="complete"/>
|
||||
|
||||
Reference in New Issue
Block a user