Do not use inertia during mesh compilation.

Fixes #2479.

PiperOrigin-RevId: 735387473
Change-Id: Ib241f2a0efc100bbe2cec24e0399bfcc87268094
This commit is contained in:
Alessio Quaglino
2025-03-10 08:34:38 -07:00
committed by Copybara-Service
parent e7a715497e
commit 14dc6fd33b
4 changed files with 65 additions and 50 deletions
+8 -8
View File
@@ -10,20 +10,20 @@
<worldbody>
<light directional="true" diffuse=".6 .6 .6" specular="0.2 0.2 0.2" pos="0 0 4" dir="0 0 -1"/>
<body pos="-1.5 0 1">
<geom type="mesh" mesh="cube_cup" density="1"/>
<geom type="mesh" mesh="cube_cup" density="2"/>
</body>
<body pos="0 0 1">
<geom type="mesh" mesh="cube_cup_quad" density="1"/>
<geom type="mesh" mesh="cube_cup_quad" density="2"/>
</body>
<body pos="1.5 0 1">
<geom type="mesh" mesh="cube_cup_hi" density="1"/>
<geom type="mesh" mesh="cube_cup_hi" density="2"/>
</body>
<body pos="3 0 1">
<geom type="box" pos="0 0 0.05" size=".5 .5 .05" density="1"/>
<geom type="box" pos="-.45 0 .55" size=".05 .5 .45" density="1"/>
<geom type="box" pos=" .45 0 .55" size=".05 .5 .45" density="1"/>
<geom type="box" pos="0 -.45 .55" size=".4 .05 .45" density="1"/>
<geom type="box" pos="0 .45 .55" size=".4 .05 .45" density="1"/>
<geom type="box" pos="0 0 0.05" size=".5 .5 .05" density="2"/>
<geom type="box" pos="-.45 0 .55" size=".05 .5 .45" density="2"/>
<geom type="box" pos=" .45 0 .55" size=".05 .5 .45" density="2"/>
<geom type="box" pos="0 -.45 .55" size=".4 .05 .45" density="2"/>
<geom type="box" pos="0 .45 .55" size=".4 .05 .45" density="2"/>
</body>
</worldbody>
</mujoco>