Rephrase documentation in places where "parent body" creates ambiguity between "the body which contains the element" and "the parent body of the body which contains the element".
Fixes #1127 PiperOrigin-RevId: 576486971 Change-Id: I54d0c351e95101c5f7907a3c5bb6be18904c03ad
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@@ -198,8 +198,8 @@ Coordinate frames
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~~~~~~~~~~~~~~~~~
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The positions and orientations of all elements defined in the kinematic tree are expressed in local coordinates,
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relative to the parent body for bodies, and relative to the body that owns the element for geoms, joints, sites, cameras
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and lights.
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relative to the parent body for bodies, and relative to the body that contains the element for geoms, joints, sites,
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cameras and lights.
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A related attribute is :ref:`compiler/angle<compiler-angle>`. It specifies whether angles in the MJCF file are expressed
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in degrees or radians (after compilation, angles are always expressed in radians).
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@@ -981,7 +981,7 @@ Cameras
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Besides the default, user-controllable, free camera, "fixed" cameras can be attached to the kinematic tree.
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Extrinsics
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By default, camera frames are attached to the parent body. The optional :ref:`mode<body-camera-mode>` and
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By default, camera frames are attached to the containing body. The optional :ref:`mode<body-camera-mode>` and
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:ref:`target<body-camera-target>` attributes can be used to specify camera that track (move with) or target (look at)
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a body or subtree. Cameras look towards the negative Z axis of the camera frame, while positive X and Y correspond to
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*right* and *up* in the image plane, respectively.
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