Initial open sourcing of MuJoCo.
PiperOrigin-RevId: 450374687 Change-Id: Ie3225a46ce095fc28ae8e63c326a640261f562bb
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// Copyright 2021 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_SRC_USER_USER_UTIL_H_
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#define MUJOCO_SRC_USER_USER_UTIL_H_
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#include <string>
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extern const double mjNAN; // used to mark undefined fields
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const double mjEPS = 1E-14; // minimum value in various calculations
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const double mjMINMASS = 1E-6; // minimum mass allowed
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// check if numeric variable is defined: !_isnan(num)
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bool mjuu_defined(const double num);
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// compute linear address of M[g1][g2] where M is triangular n-by-n
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// return -1 if inputs are invalid
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int mjuu_matadr(int g1, int g2, const int n);
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// set 4D vector
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void mjuu_setvec(double* dest, const double x, const double y, const double z, const double w);
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void mjuu_setvec(float* dest, const double x, const double y, const double z, const double w);
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// set 3D vector
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void mjuu_setvec(double* dest, const double x, const double y, const double z);
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void mjuu_setvec(float* dest, const double x, const double y, const double z);
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// set 2D vector
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void mjuu_setvec(double* dest, const double x, const double y);
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// copy double array
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void mjuu_copyvec(double* dest, const double* src, const int n);
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// copy float array
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void mjuu_copyvec(float* dest, const float* src, const int n);
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// zero array
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void mjuu_zerovec(double* dest, const int n);
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// dot-product in 3D
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double mjuu_dot3(const double* a, const double* b);
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// distance beween 3D points
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double mjuu_dist3(const double* a, const double* b);
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// L1 norm between vectors
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double mjuu_L1(const double* a, const double* b, int n);
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// normalize vector to unit length, return previous length
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// if norm(vec)<mjEPS, return 0 and do not change vector
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double mjuu_normvec(double* vec, const int n);
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// convert quaternion to rotation matrix
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void mjuu_quat2mat(double* res, const double* quat);
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// multiply two unit quaternions
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void mjuu_mulquat(double* res, const double* qa, const double* qb);
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// multiply vector by matrix, 3-by-3
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void mjuu_mulvecmat(double* res, const double* vec, const double* mat);
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// compute res = R * M * R'
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void mjuu_mulRMRT(double* res, const double* R, const double* M);
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// compute res = A * B, all 3-by-3
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void mjuu_mulmat(double* res, const double* A, const double* B);
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// transpose 3-by-3 matrix
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void mjuu_transposemat(double* res, const double* mat);
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// convert global to local axis relative to given frame
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void mjuu_localaxis(double* al, const double* ag, const double* quat);
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// convert global to local position relative to given frame
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void mjuu_localpos(double* pl, const double* pg, const double* pos, const double* quat);
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// compute quaternion rotation from parent to child
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void mjuu_localquat(double* local, const double* child, const double* parent);
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// compute vector cross-product a = b x c
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void mjuu_crossvec(double* a, const double* b, const double* c);
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// compute normal vector to given triangle (uses float for OpenGL)
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double mjuu_makenormal(double* normal, const float* a, const float* b, const float* c);
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// compute quaternion corresponding to minimal rotation from [0;0;1] to vec
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void mjuu_z2quat(double* quat, const double* vec);
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// compute quaternion corresponding to given rotation matrix (i.e. frame)
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void mjuu_frame2quat(double* quat, const double* x, const double* y, const double* z);
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// invert frame transformation
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void mjuu_frameinvert(double* newpos, double* newquat,
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const double* oldpos, const double* oldquat);
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// accumulate frame transformations
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void mjuu_frameaccum(double* pos, double* quat,
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const double* addpos, const double* addquat);
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// invert frame accumulation
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void mjuu_frameaccuminv(double* pos, double* quat,
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const double* addpos, const double* addquat);
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// convert local_inertia[3] to global_inertia[6]
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void mjuu_globalinertia(double* global, const double* local, const double* quat);
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// compute off-center correction to inertia matrix
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void mjuu_offcenter(double* res, const double mass, const double* vec);
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// compute viscosity coefficients from mass and inertia
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void mjuu_visccoef(double* visccoef, double mass, const double* inertia, double scl=1);
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// strip path from filename
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std::string mjuu_strippath(std::string filename);
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// strip extension from filename
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std::string mjuu_stripext(std::string filename);
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// check if path is absolute
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bool mjuu_isabspath(std::string path);
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// get path from filename
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std::string mjuu_getfiledir(std::string filename);
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// assemble full filename
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std::string mjuu_makefullname(std::string filedir, std::string meshdir, std::string filename);
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#endif // MUJOCO_SRC_USER_USER_UTIL_H_
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