Use runtime enum for the renderer backend instead of preprocessor macros.
TESTED: studio:vulkan studio:vulkan --offscreen_mode=true studio:opengl studio:opengl_egl studio:classic studio:classic --offscreen_mode=true studio:server robot_sim/frontend:debug_server pyviewer:example pyviewer:example --define=mujoco_gl=vulkan PiperOrigin-RevId: 864768322 Change-Id: I4478e0115b3807060d60d98b4ddfd63da9389aac
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// Copyright 2026 DeepMind Technologies Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_BACKEND_H_
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#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_BACKEND_H_
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namespace mujoco::platform {
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// Describes the configuration of the renderer backend.
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//
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// This is generally a combination of two things. The first describes the
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// high-level rendering engine that sits behind the MuJoCo API (e.g.
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// mjr_render). The second describes the low-level graphics engine that is
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// powering the rendering (e.g. OpenGL, Vulkan, etc.).
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//
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// More details about the backends can be found in renderer.h.
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enum class RendererBackend {
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// The classic MuJoCo OpenGL renderer.
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ClassicOpenGl,
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// The Filament-based renderer running on OpenGL.
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FilamentOpenGl,
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// The Filament-based renderer running on Vulkan.
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FilamentVulkan,
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// The Filament-based renderer running on WebGL.
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FilamentWebGl,
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// Similar to FilamentOpenGl, but assumes "headless" rendering.
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FilamentOpenGlHeadless,
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};
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} // namespace mujoco::platform
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#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_RENDERER_BACKEND_H_
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