Make mjs_findElement find meshes by file name.

PiperOrigin-RevId: 780150428
Change-Id: Ie500062fa8cca755683b66540e84ede588d7c331
This commit is contained in:
Alessio Quaglino
2025-07-07 09:50:49 -07:00
committed by Copybara-Service
parent 7a09145161
commit 1a4ddca6cf
4 changed files with 26 additions and 10 deletions
+4 -1
View File
@@ -246,12 +246,15 @@ class mjCModel : public mjCModel_, private mjSpec {
mjCDef* FindDefault(std::string name); // find defaults class name
mjCDef* AddDefault(std::string name, mjCDef* parent = nullptr); // add defaults class to array
mjCBase* FindObject(mjtObj type, std::string name) const; // find object given type and name
mjCBase* FindTexture(std::string_view name) const; // find texture given name
mjCBase* FindTree(mjCBody* body, mjtObj type, std::string name); // find tree object given name
mjSpec* FindSpec(std::string name) const; // find spec given name
mjSpec* FindSpec(const mjsCompiler* compiler_); // find spec given mjsCompiler
void ActivatePlugin(const mjpPlugin* plugin, int slot); // activate plugin
// find asset given name checking both name and filename
template <class T>
mjCBase* FindAsset(std::string_view name, const std::vector<T*>& list) const;
// accessors
std::string get_meshdir() const { return meshdir_; }
std::string get_texturedir() const { return texturedir_; }