From 1a5536ce5bd6f3cced44284f604c5eaa177b7be7 Mon Sep 17 00:00:00 2001 From: Alessio Quaglino Date: Wed, 18 Sep 2024 10:39:31 -0700 Subject: [PATCH] Make edges array const. PiperOrigin-RevId: 676046588 Change-Id: Ica4bcdb49311bae8ccbf071717d7eb1c7cb55b87 --- src/engine/engine_passive.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/engine/engine_passive.c b/src/engine/engine_passive.c index c78489b7..f6b1bb58 100644 --- a/src/engine/engine_passive.c +++ b/src/engine/engine_passive.c @@ -36,8 +36,8 @@ // local edge-based vertex indexing for 2D and 3D elements, 2D and 3D elements // have 3 and 6 edges, respectively so the missing indexes are set to 0 -static int edges[2][6][2] = {{{1, 2}, {2, 0}, {0, 1}, {0, 0}, {0, 0}, {0, 0}}, - {{0, 1}, {1, 2}, {2, 0}, {2, 3}, {0, 3}, {1, 3}}}; +static const int edges[2][6][2] = {{{1, 2}, {2, 0}, {0, 1}, {0, 0}, {0, 0}, {0, 0}}, + {{0, 1}, {1, 2}, {2, 0}, {2, 3}, {0, 3}, {1, 3}}}; // compute gradient of squared lengths of edges belonging to a given element static void inline GradSquaredLengths(mjtNum gradient[6][2][3],