From 1bfa8b6fa6f74edd32f58edfe41d4b3f78a65ecd Mon Sep 17 00:00:00 2001 From: Alessio Quaglino Date: Tue, 28 Oct 2025 06:12:41 -0700 Subject: [PATCH] Do not add bodies at mesh points for quadratic flex interpolation. PiperOrigin-RevId: 825001743 Change-Id: Ica085b947fb1c3f56251bceaa6a228f364535d3e --- src/user/user_flexcomp.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/user/user_flexcomp.cc b/src/user/user_flexcomp.cc index ace33c74..63a61790 100644 --- a/src/user/user_flexcomp.cc +++ b/src/user/user_flexcomp.cc @@ -441,8 +441,8 @@ bool mjCFlexcomp::Make(mjsBody* body, char* error, int error_sz) { continue; } - // pinned or trilinear: parent body - if (pinned[i] || doftype == mjFCOMPDOF_TRILINEAR) { + // pinned or trilinear or quadratic: parent body + if (pinned[i] || doftype == mjFCOMPDOF_TRILINEAR || doftype == mjFCOMPDOF_QUADRATIC) { mjs_appendString(pf->vertbody, mjs_getName(body->element)->c_str()); // add plugin