Update the simulate tutorial video.
The new video is more comprehensive and covers more features of MuJoCo. PiperOrigin-RevId: 644758072 Change-Id: I1f114746833e00cd61b27659c816316c0e72c46c
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@@ -41,7 +41,7 @@ release can be found in the [changelog] in the latest branch.
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There are two easy ways to get started with MuJoCo:
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1. **Run `simulate` on your machine.**
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[This video](https://www.youtube.com/watch?v=0ORsj_E17B0) shows a screen capture
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[This video](https://www.youtube.com/watch?v=P83tKA1iz2Y) shows a screen capture
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of `simulate`, MuJoCo's native interactive viewer. Follow the steps described in
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the [Getting Started] section of the documentation to get `simulate` running on
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your machine.
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@@ -32,6 +32,18 @@ MJX
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8. Fixed a bug that resulted in less-optimal linesearch solutions for some difficult constraint settings.
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9. Fixed a bug in the Newton solver that sometimes resulted in less-optimal gradients.
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.. youtube:: P83tKA1iz2Y
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:align: right
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:width: 360px
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Simulate
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^^^^^^^^
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10. Added improved tutorial video.
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11. Improved the Brownian noise generator.
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|br| |br| |br| |br|
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Version 3.1.6 (Jun 3, 2024)
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---------------------------
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@@ -84,7 +84,7 @@ data plots. The model file can be specified as a command-line argument, or loade
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functionality. This code sample uses the native UI to render various controls, and provides an
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illustration of how the new UI framework is intended to be used. Below is a screen-capture of ``simulate`` in action:
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.. youtube:: 0ORsj_E17B0
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.. youtube:: P83tKA1iz2Y
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:width: 95%
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:align: center
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@@ -94,7 +94,7 @@ selected object by holding Ctrl and dragging the mouse. Dragging the mouse alone
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are keyboard shortcuts for pausing the simulation, resetting, and re-loading the model file. The latter functionality is
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very useful while editing the model in an XML editor.
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The code is quite long yet reasonably commented, so it is best to just read it. Here we provide a high-level overview.
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The code is long yet reasonably commented, so it is best to just read it. Here we provide a high-level overview.
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The ``main()`` function initializes both MuJoCo and GLFW, opens a window, and install GLFW callbacks for mouse and
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keyboard handling. Note that there is no render callback; GLFW puts the user in charge, instead of running a rendering
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loop behind the scenes. The main loop handles UI events and rendering. The simulation is handled in a background
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