Fix the initialization of the EGL context in multiprocessing

This commit is contained in:
Yu Fang
2024-09-23 12:01:25 -07:00
parent 7a92423cf2
commit 1ee57a1fca
+14 -7
View File
@@ -62,13 +62,7 @@ def create_initialized_egl_device_display():
return EGL.EGL_NO_DISPLAY
EGL_DISPLAY = create_initialized_egl_device_display()
if EGL_DISPLAY == EGL.EGL_NO_DISPLAY:
raise ImportError(
'Cannot initialize a EGL device display. This likely means that your EGL '
'driver does not support the PLATFORM_DEVICE extension, which is '
'required for creating a headless rendering context.')
atexit.register(EGL.eglTerminate, EGL_DISPLAY)
EGL_DISPLAY = None
EGL_ATTRIBUTES = (
@@ -95,6 +89,17 @@ class GLContext:
# ctypes syntax for making an array of length config_size.
configs = (EGL.EGLConfig * config_size)()
EGL.eglReleaseThread()
global EGL_DISPLAY
if EGL_DISPLAY is None:
# only initialize for the first time
EGL_DISPLAY = create_initialized_egl_device_display()
if EGL_DISPLAY == EGL.EGL_NO_DISPLAY:
raise ImportError(
"Cannot initialize a EGL device display. This likely means that your EGL "
"driver does not support the PLATFORM_DEVICE extension, which is "
"required for creating a headless rendering context."
)
atexit.register(EGL.eglTerminate, EGL_DISPLAY)
EGL.eglChooseConfig(
EGL_DISPLAY,
EGL_ATTRIBUTES,
@@ -112,12 +117,14 @@ class GLContext:
raise RuntimeError('Cannot create an EGL context.')
def make_current(self):
global EGL_DISPLAY
if not EGL.eglMakeCurrent(
EGL_DISPLAY, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, self._context):
raise RuntimeError('Failed to make the EGL context current.')
def free(self):
"""Frees resources associated with this context."""
global EGL_DISPLAY
if self._context:
current_context = EGL.eglGetCurrentContext()
if current_context and self._context.address == current_context.address: