Speed up convex-convex collisions.

PiperOrigin-RevId: 613450874
Change-Id: Ie66e0a078e2ff51a136b949dd9459847e1fe957d
This commit is contained in:
Baruch Tabanpour
2024-03-06 21:47:47 -08:00
committed by Copybara-Service
parent 106453fa2b
commit 22cd96fbbc
14 changed files with 1303 additions and 273 deletions
+376 -173
View File
@@ -14,6 +14,7 @@
# ==============================================================================
"""Convex collisions."""
import functools
from typing import Tuple
import jax
@@ -177,6 +178,174 @@ def _manifold_points(
return jp.array([a_idx, b_idx, c_idx, d_idx])
def plane_convex(plane: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contacts between a plane and a convex object."""
vert = convex.vert
# get points in the convex frame
plane_pos = convex.mat.T @ (plane.pos - convex.pos)
n = convex.mat.T @ plane.mat[:, 2]
support = (plane_pos - vert) @ n
idx = _manifold_points(vert, support > 0, n)
pos = vert[idx]
# convert to world frame
pos = convex.pos + pos @ convex.mat.T
n = plane.mat[:, 2]
frame = jp.stack([math.make_frame(n)] * 4, axis=0)
unique = jp.tril(idx == idx[:, None]).sum(axis=1) == 1
dist = jp.where(unique, -support[idx], 1)
pos = pos - 0.5 * dist[:, None] * n
return dist, pos, frame
def sphere_convex(sphere: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contact between a sphere and a convex object."""
faces = convex.face
normals = convex.facenorm
# Put sphere in convex frame.
sphere_pos = convex.mat.T @ (sphere.pos - convex.pos)
# Get support from face normals.
@jax.vmap
def get_support(faces, normal):
pos = sphere_pos - normal * sphere.size[0]
return jp.dot(pos - faces[0], normal)
support = get_support(faces, normals)
# Pick the face with minimal penetration as long as it has support.
support = jp.where(support >= 0, -1e12, support)
best_idx = support.argmax()
face = faces[best_idx]
normal = normals[best_idx]
# Get closest point between the polygon face and the sphere center point.
# Project the sphere center point onto poly plane. If it's inside polygon
# edge normals, then we're done.
pt = _project_pt_onto_plane(sphere_pos, face[0], normal)
edge_p0 = jp.roll(face, 1, axis=0)
edge_p1 = face
edge_normals = jax.vmap(jp.cross, in_axes=[0, None])(
edge_p1 - edge_p0,
normal,
)
edge_dist = jax.vmap(
lambda plane_pt, plane_norm: (pt - plane_pt).dot(plane_norm)
)(edge_p0, edge_normals)
inside = jp.all(edge_dist <= 0) # lte to handle degenerate edges
# If the point is outside edge normals, project onto the closest edge plane
# that the point is in front of.
degenerate_edge = jp.all(edge_normals == 0, axis=1)
behind = edge_dist < 0.0
edge_dist = jp.where(degenerate_edge | behind, 1e12, edge_dist)
idx = edge_dist.argmin()
edge_pt = math.closest_segment_point(edge_p0[idx], edge_p1[idx], pt)
pt = jp.where(inside, pt, edge_pt)
# Get the normal, dist, and contact position.
n, d = math.normalize_with_norm(pt - sphere_pos)
spt = sphere_pos + n * sphere.size[0]
dist = d - sphere.size[0]
pos = (pt + spt) * 0.5
# Go back to world frame.
n = convex.mat @ n
pos = convex.mat @ pos + convex.pos
return jax.tree_map(
lambda x: jp.expand_dims(x, axis=0), (dist, pos, math.make_frame(n))
)
def capsule_convex(cap: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contacts between a capsule and a convex object."""
# Get convex transformed normals, faces, and vertices.
faces = convex.face
normals = convex.facenorm
# Put capsule in convex frame.
cap_pos = convex.mat.T @ (cap.pos - convex.pos)
axis, length = cap.mat[:, 2], cap.size[1]
axis = convex.mat.T @ axis
seg = axis * length
cap_pts = jp.array([
cap_pos - seg,
cap_pos + seg,
])
# Get support from face normals.
@jax.vmap
def get_support(face, normal):
pts = cap_pts - normal * cap.size[0]
sup = jax.vmap(lambda x: jp.dot(x - face[0], normal))(pts)
return sup.min()
support = get_support(faces, normals)
has_support = jp.all(support < 0)
# Pick the face with minimal penetration as long as it has support.
support = jp.where(support >= 0, -1e12, support)
best_idx = support.argmax()
face = faces[best_idx]
normal = normals[best_idx]
# Clip the edge against side planes and create two contact points against the
# face.
edge_p0 = jp.roll(face, 1, axis=0)
edge_p1 = face
edge_normals = jax.vmap(jp.cross, in_axes=[0, None])(
edge_p1 - edge_p0,
normal,
)
cap_pts_clipped, mask = _clip_edge_to_planes(
cap_pts[0], cap_pts[1], edge_p0, edge_normals
)
cap_pts_clipped = cap_pts_clipped - normal * cap.size[0]
face_pts = jax.vmap(_project_pt_onto_plane, in_axes=[0, None, None])(
cap_pts_clipped, face[0], normal
)
# Create variables for the face contact.
pos = (cap_pts_clipped + face_pts) * 0.5
norm = jp.stack([normal] * 2, 0)
penetration = jp.where(
mask & has_support, jp.dot(face_pts - cap_pts_clipped, normal), -1
)
# Get a potential edge contact.
edge_closest, cap_closest = jax.vmap(
math.closest_segment_to_segment_points, in_axes=[0, 0, None, None]
)(edge_p0, edge_p1, cap_pts[0], cap_pts[1])
e_idx = ((edge_closest - cap_closest) ** 2).sum(axis=1).argmin()
cap_closest_pt, edge_closest_pt = cap_closest[e_idx], edge_closest[e_idx]
edge_axis = cap_closest_pt - edge_closest_pt
edge_axis, edge_dist = math.normalize_with_norm(edge_axis)
edge_pos = (
edge_closest_pt + (cap_closest_pt - edge_axis * cap.size[0])
) * 0.5
edge_norm = edge_axis
edge_penetration = cap.size[0] - edge_dist
has_edge_contact = edge_penetration > 0
# Get the contact info.
pos = jp.where(has_edge_contact, pos.at[0].set(edge_pos), pos)
n = -jp.where(has_edge_contact, norm.at[0].set(edge_norm), norm)
# Go back to world frame.
pos = convex.pos + pos @ convex.mat.T
n = n @ convex.mat.T
dist = -jp.where(
has_edge_contact, penetration.at[0].set(edge_penetration), penetration
)
frame = jax.vmap(math.make_frame)(n)
return dist, pos, frame
def _project_pt_onto_plane(
pt: jax.Array, plane_pt: jax.Array, plane_normal: jax.Array
) -> jax.Array:
@@ -396,7 +565,7 @@ def _create_contact_manifold(
return dist, pos, normal
def _sat_hull_hull(
def _sat_bruteforce(
faces_a: jax.Array,
faces_b: jax.Array,
vertices_a: jax.Array,
@@ -414,13 +583,16 @@ def _sat_hull_hull(
We return both the edge and face contacts. Valid contacts can be checked with
dist < 0. Resulting edge contacts should be preferred over face contacts.
This method checks all unique edge-pairs and is thus costly to run over large
meshes, but is more performant for smaller meshes (boxes, tetrahedra, etc.).
Args:
faces_a: An ndarray of hull A's polygon faces.
faces_b: An ndarray of hull B's polygon faces.
faces_a: Faces for hull A.
faces_b: Faces for hull B.
vertices_a: Vertices for hull A.
vertices_b: Vertices for hull B.
normals_a: Normal vectors for hull A's polygon faces.
normals_b: Normal vectors for hull B's polygon faces.
normals_a: Normal vectors for hull A faces.
normals_b: Normal vectors for hull B faces.
unique_edges_a: Unique edges for hull A.
unique_edges_b: Unique edges for hull B.
@@ -428,30 +600,36 @@ def _sat_hull_hull(
tuple of dist, pos, and normal
"""
# get the separating axes
edge_dir_a = unique_edges_a[:, 0] - unique_edges_a[:, 1]
edge_dir_b = unique_edges_b[:, 0] - unique_edges_b[:, 1]
v_norm = jax.vmap(math.normalize)
edge_dir_a = v_norm(unique_edges_a[:, 0] - unique_edges_a[:, 1])
edge_dir_b = v_norm(unique_edges_b[:, 0] - unique_edges_b[:, 1])
edge_dir_a_r = jp.tile(edge_dir_a, reps=(unique_edges_b.shape[0], 1))
edge_dir_b_r = jp.repeat(edge_dir_b, repeats=unique_edges_a.shape[0], axis=0)
edge_edge_axes = jax.vmap(jp.cross)(edge_dir_a_r, edge_dir_b_r)
edge_edge_axes = jax.vmap(lambda x: math.normalize(x, axis=0))(
edge_edge_axes
edge_axes = jax.vmap(jp.cross)(edge_dir_a_r, edge_dir_b_r)
degenerate_edge_axes = (edge_axes**2).sum(axis=1) < 1e-6
edge_axes = jax.vmap(lambda x: math.normalize(x, axis=0))(edge_axes)
n_norm = normals_a.shape[0] + normals_b.shape[0]
degenerate_axes = jp.concatenate(
[jp.array([False] * n_norm), degenerate_edge_axes]
)
axes = jp.concatenate([normals_a, normals_b, edge_edge_axes])
axes = jp.concatenate([normals_a, normals_b, edge_axes])
# for each separating axis, get the support
@jax.vmap
def get_support(axis):
support_a = jax.vmap(jp.dot, in_axes=[None, 0])(axis, vertices_a)
support_b = jax.vmap(jp.dot, in_axes=[None, 0])(axis, vertices_b)
def get_support(axis, is_degenerate):
# the matmul here is more performant with vmap(dot)
dot = functools.partial(jp.dot, precision=jax.lax.Precision.HIGH)
support_a = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_a)
support_b = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_b)
dist1 = support_a.max() - support_b.min()
dist2 = support_b.max() - support_a.min()
sign = jp.where(dist1 > dist2, -1, 1)
dist = jp.minimum(dist1, dist2)
dist = jp.where(~jp.all(axis == 0.0), dist, 1e6) # degenerate axis
dist = jp.where(~is_degenerate, dist, 1e6) # degenerate axis
return dist, sign
support, sign = get_support(axes)
support, sign = get_support(axes, degenerate_axes)
# choose the best separating axis
best_idx = jp.argmin(support)
@@ -460,8 +638,8 @@ def _sat_hull_hull(
is_edge_contact = best_idx >= (normals_a.shape[0] + normals_b.shape[0])
# get the (reference) face most aligned with the separating axis
dist_a = jax.vmap(jp.dot, in_axes=[None, 0])(best_axis, normals_a)
dist_b = jax.vmap(jp.dot, in_axes=[None, 0])(best_axis, normals_b)
dist_a = normals_a @ best_axis
dist_b = normals_b @ best_axis
a_max = dist_a.argmax()
b_max = dist_b.argmax()
a_min = dist_a.argmin()
@@ -496,172 +674,172 @@ def _sat_hull_hull(
return dist, pos, normal
def plane_convex(plane: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contacts between a plane and a convex object."""
vert = convex.vert
# get points in the convex frame
plane_pos = convex.mat.T @ (plane.pos - convex.pos)
n = convex.mat.T @ plane.mat[:, 2]
support = (plane_pos - vert) @ n
idx = _manifold_points(vert, support > 0, n)
pos = vert[idx]
# convert to world frame
pos = convex.pos + pos @ convex.mat.T
n = plane.mat[:, 2]
frame = jp.stack([math.make_frame(n)] * 4, axis=0)
unique = jp.tril(idx == idx[:, None]).sum(axis=1) == 1
dist = jp.where(unique, -support[idx], 1)
pos = pos - 0.5 * dist[:, None] * n
return dist, pos, frame
def _arcs_intersect(
a: jax.Array, b: jax.Array, c: jax.Array, d: jax.Array
) -> jax.Array:
"""Tests if arcs AB and CD on the unit sphere intersect."""
ba, dc = jp.cross(b, a), jp.cross(d, c)
cba, dba = jp.dot(c, ba), jp.dot(d, ba)
adc, bdc = jp.dot(a, dc), jp.dot(b, dc)
return (cba * dba < 0) & (adc * bdc < 0) & (cba * bdc > 0)
def sphere_convex(sphere: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contact between a sphere and a convex object."""
faces = convex.face
normals = convex.facenorm
def _sat_approx(
centroid_a: jax.Array,
faces_a: jax.Array,
faces_b: jax.Array,
vertices_a: jax.Array,
vertices_b: jax.Array,
normals_a: jax.Array,
normals_b: jax.Array,
face_edges_a: jax.Array,
face_edges_b: jax.Array,
face_edge_normals_a: jax.Array,
face_edge_normals_b: jax.Array,
) -> Tuple[jax.Array, jax.Array, jax.Array]:
"""Runs the Separating Axis Test for a pair of hulls.
# Put sphere in convex frame.
sphere_pos = convex.mat.T @ (sphere.pos - convex.pos)
Runs the separating axis test for all faces. After obtaining a reference
and incident face, tests edge separating axes via edge intersections
on gauss maps.
Certain meshes can have nearly parallel coplanar faces that are not merged.
Thus reference/incident faces can be non-overlapping, and face contacts will
not get generated. Since we only check edge separating axes on
reference/incident faces, the correct edge separating axes may also be
missing. We mitigate this issue by checking nearly coplanar anti-parallel
reference/incident faces for support, hence why this method is "approximate".
Args:
centroid_a: Centroid of hull A.
faces_a: Faces for hull A.
faces_b: Faces for hull B.
vertices_a: Vertices for hull A.
vertices_b: Vertices for hull B.
normals_a: Normal vectors for hull A faces.
normals_b: Normal vectors for hull B faces.
face_edges_a: Edges for faces in hull A.
face_edges_b: Edges for faces in hull B.
face_edge_normals_a: Edge normals for faces in hull A.
face_edge_normals_b: Edge normals for faces in hull B.
Returns:
tuple of dist, pos, and normal
"""
# Handle face separating axes.
axes = jp.concatenate([normals_a, -normals_b])
# Get support from face normals.
@jax.vmap
def get_support(faces, normal):
pos = sphere_pos - normal * sphere.size[0]
return jp.dot(pos - faces[0], normal)
def get_support(axis):
# the matmul here is more performant with vmap(dot)
dot = functools.partial(jp.dot, precision=jax.lax.Precision.HIGH)
support_a = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_a)
support_b = jax.vmap(dot, in_axes=[None, 0])(axis, vertices_b)
dist = support_a.max() - support_b.min()
separating = dist < 0
dist = jp.where(dist < 0, 1e6, dist)
return dist, separating
support = get_support(faces, normals)
support, separating = get_support(axes)
is_face_separating = separating.any()
# Pick the face with minimal penetration as long as it has support.
support = jp.where(support >= 0, -1e12, support)
best_idx = support.argmax()
face = faces[best_idx]
normal = normals[best_idx]
# choose the best separating axis
best_idx = jp.argmin(support)
best_axis = axes[best_idx]
# Get closest point between the polygon face and the sphere center point.
# Project the sphere center point onto poly plane. If it's inside polygon
# edge normals, then we're done.
pt = _project_pt_onto_plane(sphere_pos, face[0], normal)
edge_p0 = jp.roll(face, 1, axis=0)
edge_p1 = face
edge_normals = jax.vmap(jp.cross, in_axes=[0, None])(
edge_p1 - edge_p0,
normal,
)
edge_dist = jax.vmap(
lambda plane_pt, plane_norm: (pt - plane_pt).dot(plane_norm)
)(edge_p0, edge_normals)
inside = jp.all(edge_dist <= 0) # lte to handle degenerate edges
# get the (reference) face most aligned with the separating axis
dist_a = normals_a @ best_axis
dist_b = normals_b @ -best_axis
face_a_idx = dist_a.argmax()
face_b_idx = dist_b.argmax()
# If the point is outside edge normals, project onto the closest edge plane
# that the point is in front of.
degenerate_edge = jp.all(edge_normals == 0, axis=1)
behind = edge_dist < 0.0
edge_dist = jp.where(degenerate_edge | behind, 1e12, edge_dist)
idx = edge_dist.argmin()
edge_pt = math.closest_segment_point(edge_p0[idx], edge_p1[idx], pt)
pt = jp.where(inside, pt, edge_pt)
# Get the normal, dist, and contact position.
n, d = math.normalize_with_norm(pt - sphere_pos)
spt = sphere_pos + n * sphere.size[0]
dist = d - sphere.size[0]
pos = (pt + spt) * 0.5
# Go back to world frame.
n = convex.mat @ n
pos = convex.mat @ pos + convex.pos
return jax.tree_map(
lambda x: jp.expand_dims(x, axis=0), (dist, pos, math.make_frame(n))
cond = best_idx < normals_a.shape[0]
ref_face = jp.where(cond, faces_a[face_a_idx], faces_b[face_b_idx])
incident_face = jp.where(cond, faces_b[face_b_idx], faces_a[face_a_idx])
ref_face_norm = jp.where(cond, normals_a[face_a_idx], normals_b[face_b_idx])
incident_face_norm = jp.where(
cond, normals_b[face_b_idx], normals_a[face_a_idx]
)
dist, pos, normal = _create_contact_manifold(
ref_face,
incident_face,
ref_face_norm,
incident_face_norm,
-best_axis,
)
def capsule_convex(cap: GeomInfo, convex: GeomInfo) -> Contact:
"""Calculates contacts between a capsule and a convex object."""
# Get convex transformed normals, faces, and vertices.
faces = convex.face
normals = convex.facenorm
# Handle edge separating axes by checking edge pairs on the reference and
# incident faces. In principle, the correct edge-edge separating axis can be
# created from edge pairs on the reference and incident faces.
# first get the edge directions and face edge normals
face_edges_a = face_edges_a[face_a_idx]
v_norm = jax.vmap(math.normalize)
face_edges_dir_a = v_norm(face_edges_a[:, 0] - face_edges_a[:, 1])
face_edges_b = face_edges_b[face_b_idx]
face_edges_dir_b = v_norm(face_edges_b[:, 0] - face_edges_b[:, 1])
face_edge_normals_a = face_edge_normals_a[face_a_idx]
face_edge_normals_b = face_edge_normals_b[face_b_idx]
# Put capsule in convex frame.
cap_pos = convex.mat.T @ (cap.pos - convex.pos)
axis, length = cap.mat[:, 2], cap.size[1]
axis = convex.mat.T @ axis
seg = axis * length
cap_pts = jp.array([
cap_pos - seg,
cap_pos + seg,
])
# scatter to all edge pairs
edge_idx_a = jp.repeat(
jp.arange(face_edges_a.shape[0]), face_edges_b.shape[0]
)
edge_idx_b = jp.tile(jp.arange(face_edges_b.shape[0]), face_edges_a.shape[0])
face_edges_dir_a = face_edges_dir_a[edge_idx_a]
face_edges_dir_b = face_edges_dir_b[edge_idx_b]
face_edges_pt_a = face_edges_a[:, 0][edge_idx_a]
face_edges_pt_b = face_edges_b[:, 0][edge_idx_b]
face_edge_normals_a = face_edge_normals_a[edge_idx_a]
face_edge_normals_b = face_edge_normals_b[edge_idx_b]
# Get support from face normals.
@jax.vmap
def get_support(face, normal):
pts = cap_pts - normal * cap.size[0]
sup = jax.vmap(lambda x: jp.dot(x - face[0], normal))(pts)
return sup.min()
def get_normals(a_dir, a_pt, b_dir):
edge_axis = math.normalize(jp.cross(a_dir, b_dir))
# correct normal to point from a to b, object b is at the origin
sign = jp.where(jp.dot(edge_axis, a_pt - centroid_a) > 0.0, 1.0, -1.0)
return edge_axis * sign
support = get_support(faces, normals)
has_support = jp.all(support < 0)
edge_axes = get_normals(face_edges_dir_a, face_edges_pt_a, face_edges_dir_b)
edge_dist = jax.vmap(jp.dot)(edge_axes, face_edges_pt_b - face_edges_pt_a)
# handle degenerate axes
edge_dist = jp.where((edge_axes**2).sum(axis=1) < 1e-6, 1e6, edge_dist)
# ensure edges create a minkowski face by testing intersection on gauss maps
is_minkowski_face = jax.vmap(_arcs_intersect)(
face_edge_normals_a[:, 0],
face_edge_normals_a[:, 1],
-face_edge_normals_b[:, 0],
-face_edge_normals_b[:, 1],
)
edge_dist = jp.where(is_minkowski_face, edge_dist, 1e6)
edge_dist = jp.where(edge_dist > 0, -1e6, edge_dist)
# Pick the face with minimal penetration as long as it has support.
support = jp.where(support >= 0, -1e12, support)
best_idx = support.argmax()
face = faces[best_idx]
normal = normals[best_idx]
best_edge_idx = edge_dist.argmax()
best_edge_dist = edge_dist[best_edge_idx]
# prefer edge over face contacts as long as we have a valid edge contact
is_edge_contact = (best_edge_dist > dist.min() + 1e-6) & (best_edge_dist < 0)
normal = jp.where(is_edge_contact, edge_axes[best_edge_idx], normal)
dist = jp.where(is_edge_contact, jp.array([best_edge_dist, 1, 1, 1]), dist)
# Clip the edge against side planes and create two contact points against the
# face.
edge_p0 = jp.roll(face, 1, axis=0)
edge_p1 = face
edge_normals = jax.vmap(jp.cross, in_axes=[0, None])(
edge_p1 - edge_p0,
normal,
)
cap_pts_clipped, mask = _clip_edge_to_planes(
cap_pts[0], cap_pts[1], edge_p0, edge_normals
)
cap_pts_clipped = cap_pts_clipped - normal * cap.size[0]
face_pts = jax.vmap(_project_pt_onto_plane, in_axes=[0, None, None])(
cap_pts_clipped, face[0], normal
)
# Create variables for the face contact.
pos = (cap_pts_clipped + face_pts) * 0.5
norm = jp.stack([normal] * 2, 0)
penetration = jp.where(
mask & has_support, jp.dot(face_pts - cap_pts_clipped, normal), -1
# A failure mode occurs if faces are very narrow and nearly parallel
# (i.e. faces did not get merged properly as coplanar faces). The face
# contacts will be empty since the reference/incident faces may not overlap.
# An edge-edge separating axis will not be found, since the reference and
# incident faces will also not overlap or necessarily create a minkowski face.
# Thus, we approximate the contact for anti-parallel faces with support.
anti_parallel = incident_face_norm.dot(ref_face_norm) < -0.97
dist = dist.at[0].set(
jp.where(
anti_parallel
& ~is_face_separating
& (dist > 0).all()
& ~is_edge_contact,
-support[best_idx],
dist[0],
)
)
# Get a potential edge contact.
edge_closest, cap_closest = jax.vmap(
math.closest_segment_to_segment_points, in_axes=[0, 0, None, None]
)(edge_p0, edge_p1, cap_pts[0], cap_pts[1])
e_idx = ((edge_closest - cap_closest) ** 2).sum(axis=1).argmin()
cap_closest_pt, edge_closest_pt = cap_closest[e_idx], edge_closest[e_idx]
edge_axis = cap_closest_pt - edge_closest_pt
edge_axis, edge_dist = math.normalize_with_norm(edge_axis)
edge_pos = (
edge_closest_pt + (cap_closest_pt - edge_axis * cap.size[0])
) * 0.5
edge_norm = edge_axis
edge_penetration = cap.size[0] - edge_dist
has_edge_contact = edge_penetration > 0
# Get the contact info.
pos = jp.where(has_edge_contact, pos.at[0].set(edge_pos), pos)
n = -jp.where(has_edge_contact, norm.at[0].set(edge_norm), norm)
# Go back to world frame.
pos = convex.pos + pos @ convex.mat.T
n = n @ convex.mat.T
dist = -jp.where(
has_edge_contact, penetration.at[0].set(edge_penetration), penetration
)
frame = jax.vmap(math.make_frame)(n)
return dist, pos, frame
return dist, pos, normal
def convex_convex(c1: GeomInfo, c2: GeomInfo) -> Contact:
@@ -699,16 +877,41 @@ def convex_convex(c1: GeomInfo, c2: GeomInfo) -> Contact:
unique_edges1 = jp.take(vertices1, c1.edge, axis=0)
unique_edges2 = jp.take(vertices2, c2.edge, axis=0)
dist, pos, normal = _sat_hull_hull(
faces1,
faces2,
vertices1,
vertices2,
normals1,
normals2,
unique_edges1,
unique_edges2,
face_edges1 = jp.take(vertices1, c1.face_edge, axis=0)
face_edges2 = jp.take(vertices2, c2.face_edge, axis=0)
face_edge_normals1 = c1.face_edge_normal @ to_local_mat.T
face_edge_normals2 = c2.face_edge_normal
enable_bruteforce = (
unique_edges1.shape[0] * unique_edges2.shape[0]
< face_edges1[0].shape[0] * face_edges2[0].shape[0]
)
if enable_bruteforce:
dist, pos, normal = _sat_bruteforce(
faces1,
faces2,
vertices1,
vertices2,
normals1,
normals2,
unique_edges1,
unique_edges2,
)
else:
dist, pos, normal = _sat_approx(
to_local_pos,
faces1,
faces2,
vertices1,
vertices2,
normals1,
normals2,
face_edges1,
face_edges2,
face_edge_normals1,
face_edge_normals2,
)
# Go back to world frame.
pos = c2.pos + pos @ c2.mat.T