Add per-body gravity compensation (buoyancy) passive force.
PiperOrigin-RevId: 485342531 Change-Id: Icb3e6bb5080b6ef17a3d3b1cc67e0503cfeaeffb
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Copybara-Service
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23092a11d7
@@ -631,6 +631,7 @@ struct mjModel_ {
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mjtNum* body_subtreemass; // mass of subtree starting at this body (nbody x 1)
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mjtNum* body_inertia; // diagonal inertia in ipos/iquat frame (nbody x 3)
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mjtNum* body_invweight0; // mean inv inert in qpos0 (trn, rot) (nbody x 2)
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mjtNum* body_gravcomp; // antigravity force, units of body weight (nbody x 1)
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mjtNum* body_user; // user data (nbody x nuser_body)
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int* body_plugin; // plugin instance id (-1 if not in use) (nbody x 1)
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@@ -170,6 +170,7 @@
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X( mjtNum, body_subtreemass, nbody, 1 ) \
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X( mjtNum, body_inertia, nbody, 3 ) \
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X( mjtNum, body_invweight0, nbody, 2 ) \
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X( mjtNum, body_gravcomp, nbody, 1 ) \
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X( mjtNum, body_user, nbody, MJ_M(nuser_body) ) \
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X( int, body_plugin, nbody, 1 ) \
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X( int, jnt_type, njnt, 1 ) \
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