Add per-body gravity compensation (buoyancy) passive force.

PiperOrigin-RevId: 485342531
Change-Id: Icb3e6bb5080b6ef17a3d3b1cc67e0503cfeaeffb
This commit is contained in:
Kyle Bayes
2022-11-01 09:47:13 -07:00
committed by Copybara-Service
parent c7960385be
commit 23092a11d7
18 changed files with 233 additions and 10 deletions
+13
View File
@@ -1409,6 +1409,19 @@ void mj_passive(const mjModel* m, mjData* d) {
}
}
// body-level gravity compensation
if (!mjDISABLED(mjDSBL_GRAVITY) && mju_norm3(m->opt.gravity)) {
mjtNum force[3], torque[3]={0};
// apply per-body gravity compensation
for (int i=1; i<m->nbody; i++) {
if (m->body_gravcomp[i]) {
mju_scl3(force, m->opt.gravity, -(m->body_mass[i]*m->body_gravcomp[i]));
mj_applyFT(m, d, force, torque, d->xipos+3*i, i, d->qfrc_passive);
}
}
}
// body-level viscosity, lift and drag
if (m->opt.viscosity>0 || m->opt.density>0) {
for (int i=1; i<m->nbody; i++) {