Add per-body gravity compensation (buoyancy) passive force.
PiperOrigin-RevId: 485342531 Change-Id: Icb3e6bb5080b6ef17a3d3b1cc67e0503cfeaeffb
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Copybara-Service
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23092a11d7
@@ -1338,6 +1338,9 @@ void mjXWriter::Body(XMLElement* elem, mjCBody* body) {
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WriteAttrKey(elem, "mocap", bool_map, 2, 1);
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}
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// gravity compensation
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WriteAttr(elem, "gravcomp", 1, &body->gravcomp);
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// userdata
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WriteVector(elem, "user", body->userdata);
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