Add sleep related data structures

PiperOrigin-RevId: 829055431
Change-Id: I1ccbd77a57044a754ae7db611b4c2c0010fbda53
This commit is contained in:
Yuval Tassa
2025-11-06 12:09:59 -08:00
committed by Copybara-Service
parent 3080e3424f
commit 252a0d73df
37 changed files with 1907 additions and 186 deletions
+6
View File
@@ -414,6 +414,12 @@ shown in the table below. Their names are in the format ``mjKEY_XXX``. They corr
- 50
- The maximum depth of each body and mesh bounding volume hierarchy. If this large limit is exceeded, a warning
is raised and ray casting may not be possible. For a balanced hierarchy, this implies 1E15 bounding volumes.
* - ``mjMAXFLEXNODES``
- 27
- Some number by Alessio that needs documentation. I guess it's related to trilinear flexes?
* - ``mjMINAWAKE``
- 10
- The minimum number of timesteps that must pass after a tree is awoken, before it is allowed to go back to sleep.
* - ``mjNEQDATA``
- 11
- The maximal number of real-valued parameters used to define each equality constraint. Determines the size of