Add sleep related data structures
PiperOrigin-RevId: 829055431 Change-Id: I1ccbd77a57044a754ae7db611b4c2c0010fbda53
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@@ -460,6 +460,11 @@ adjust it properly through the XML.
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:at:`ccd_tolerance`: :at-val:`real, "1e-6"`
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Tolerance threshold used for early termination of the convex collision algorithm.
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.. _option-sleep_tolerance:
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:at:`sleep_tolerance`: :at-val:`real, "1e-4"`
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Velocity tolerance below which sleeping is possible. Feature under development, documentation pending.
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.. _option-sdf_iterations:
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:at:`sdf_iterations`: :at-val:`int, "10"`
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@@ -666,6 +671,11 @@ from its default.
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to instabilities that typically manifest as sliding or wobbling. The implementation of this feature depends on the
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selected convex collision pipeline, see :ref:`convex collisions<coCCD>` for more details.
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.. _option-flag-sleep:
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:at:`sleep`: :at-val:`[disable, enable], "disable"`
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This flag enables sleeping. Feature under development, documentation pending.
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.. _compiler:
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**compiler** (*)
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@@ -2059,6 +2069,11 @@ defined. Its body name is automatically defined as "world".
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equal to the body's weight and compensates for gravity exactly. Values greater than ``1`` will create a net upwards
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force or buoyancy effect.
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.. _body-sleep:
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:at:`sleep`: :at-val:`[auto, never, allowed, init], "auto"`
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Sleep policy for the tree under this body. Feature under development, documentation pending.
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.. _body-user:
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:at:`user`: :at-val:`real(nbody_user), "0 0 ..."`
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