Add dampratio attribute to position and intvelocity actuators.
PiperOrigin-RevId: 639745135 Change-Id: I94ba4c346d2750c6c454a60a568f2e6f6bce19d4
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Copybara-Service
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+44
@@ -0,0 +1,44 @@
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<mujoco>
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<visual>
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<global elevation="0"/>
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</visual>
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<default>
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<position ctrlrange="-.2 .2"/>
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<joint axis="1 0 0" type="slide"/>
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</default>
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<option integrator="implicitfast"/>
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<worldbody>
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<light pos="0 0 2"/>
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<body pos="0 0 .15">
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<joint name="0"/>
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<geom size=".05"/>
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</body>
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<body>
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<joint name="1"/>
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<geom mass="1" size=".05"/>
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</body>
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<body pos="0 0 -.15">
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<joint name="2"/>
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<geom mass="1" size=".05"/>
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</body>
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<body pos="0 0 -.3">
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<joint name="3"/>
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<geom mass="1" size=".05"/>
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</body>
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</worldbody>
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<actuator>
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<position name="r=1/3" joint="0" dampratio=".333" kp="10"/>
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<position name="r=1" joint="1" dampratio="1" kp="10"/>
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<position name="r=3" joint="2" dampratio="3" kp="10"/>
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<!-- transmission increased by 10: reduce kp by 10^2 -->
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<position name="r=1, g=10" joint="3" dampratio="1" kp=".1" gear="10" ctrlrange="-2 2"/>
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</actuator>
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</mujoco>
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+2
-3
@@ -3,7 +3,6 @@
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<!--
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Adding a high fluid viscosity and using implicit integration for extra stabillity.
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Extra stabillity is required because the abstract "arm" model is not very realistic.
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(e.g. 4 consecutive ball joints is not a realistic kinematic design)
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-->
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<option viscosity="10" integrator="implicit">
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<flag contact="disable"/>
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@@ -13,7 +12,7 @@
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<default>
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<default class="translation">
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<position kp="100" kv="10" ctrlrange="-.25 .25"/>
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<position kp="100" dampratio="1" ctrlrange="-.25 .25"/>
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</default>
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<default class="rotation">
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<!--
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@@ -22,7 +21,7 @@
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Increase this range to pi or bigger in order to see the instabillity.
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See here for more details https://mujoco.readthedocs.io/en/latest/XMLreference.html#actuator
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-->
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<position kp=".5" kv=".05" ctrlrange="-1.571 1.571"/>
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<position kp=".5" dampratio="1" ctrlrange="-1.571 1.571"/>
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</default>
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<!--
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Clamping the total actuator torque at the joints means that the motion produced by the Cartesian
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@@ -0,0 +1,84 @@
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<mujoco>
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<visual>
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<global elevation="-20"/>
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</visual>
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<default>
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<joint axis="0 1 0" armature="0.01"/>
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<geom type="capsule" size="0.02"/>
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</default>
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<option integrator="implicitfast">
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<flag gravity="disable"/>
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</option>
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<worldbody>
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<light pos="0 0 2"/>
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<body>
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<joint name="a0"/>
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<geom fromto="0 0 0 .1 0 0"/>
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<body pos=".1 0 0">
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<joint name="b0"/>
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<geom fromto="0 0 0 .1 0 0"/>
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<body pos=".1 0 0">
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<joint name="c0"/>
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<geom fromto="0 0 0 .1 0 0"/>
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<body pos=".1 0 0">
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<joint name="d0"/>
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<geom fromto="0 0 0 .1 0 0"/>
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</body>
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</body>
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</body>
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</body>
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<body pos="0 -0.05 0">
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<joint name="a1"/>
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<geom fromto="0 0 0 .1 0 0"/>
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<body pos=".1 0 0">
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<joint name="b1"/>
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<geom fromto="0 0 0 .1 0 0"/>
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<body pos=".1 0 0">
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<joint name="c1"/>
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<geom fromto="0 0 0 .1 0 0"/>
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<body pos=".1 0 0">
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<joint name="d1"/>
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<geom fromto="0 0 0 .1 0 0"/>
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</body>
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</body>
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</body>
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</body>
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</worldbody>
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<equality>
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<joint joint1="a0" joint2="b0" polycoef="0 .5"/>
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<joint joint1="b0" joint2="c0" polycoef="0 .5"/>
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<joint joint1="c0" joint2="d0" polycoef="0 .5"/>
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<joint joint1="a1" joint2="b1" polycoef="0 .5"/>
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<joint joint1="b1" joint2="c1" polycoef="0 .5"/>
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<joint joint1="c1" joint2="d1" polycoef="0 .5"/>
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</equality>
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<tendon>
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<fixed name="finger0">
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<joint joint="a0" coef="1"/>
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<joint joint="b0" coef=".5"/>
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<joint joint="c0" coef=".25"/>
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<joint joint="d0" coef=".125"/>
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</fixed>
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<fixed name="finger1">
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<joint joint="a1" coef="4"/>
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<joint joint="b1" coef="2"/>
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<joint joint="c1" coef="1"/>
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<joint joint="d1" coef="0.5"/>
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</fixed>
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</tendon>
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<actuator>
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<position name="finger0" tendon="finger0" dampratio="1" kp="128" ctrlrange="-1 1"/>
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<!-- transmission increased by 4: reduce kp by 16 -->
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<position name="finger1" tendon="finger1" dampratio="1" kp="8" ctrlrange="-4 4"/>
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</actuator>
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</mujoco>
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