Edit hfield_data in Unity
This commit is contained in:
@@ -26,9 +26,12 @@ public class MjHeightFieldShape : IMjShape {
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public Terrain Terrain;
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public Terrain Terrain;
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[Tooltip("The path, relative to Application.dataPath, where the heightmap " +
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[Tooltip("The path, relative to Application.dataPath, where the heightmap " +
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"data will be save in PNG format.")]
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"data will be saved/exported in PNG format. Leave blank if hfield data should " +
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"be set instead programmatically (faster).")]
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public string HeightMapExportPath;
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public string HeightMapExportPath;
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public bool ExportImage => !string.IsNullOrEmpty(HeightMapExportPath);
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public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath,
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public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath,
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HeightMapExportPath));
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HeightMapExportPath));
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@@ -38,57 +41,59 @@ public class MjHeightFieldShape : IMjShape {
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[Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " +
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[Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " +
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"updated heightmap. Leave as 0 to not update the hfield during simulation. " +
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"updated heightmap. Leave as 0 to not update the hfield during simulation. " +
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"Increasing this can improve performance.")]
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"If nonzero, increasing this can improve performance.")]
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public int UpdateLimit;
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public int UpdateLimit;
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private int _updateCountdown;
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private int _updateCountdown;
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[HideInInspector]
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[HideInInspector]
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public float MinimumHeight { get; private set; }
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public float MinimumHeight { get; private set; }
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[HideInInspector]
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[HideInInspector]
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public float MaximumHeight { get; private set; }
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public float MaximumHeight { get; private set; }
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public int HeightFieldId { get; private set; }
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public int HeightFieldId { get; private set; }
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public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
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public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
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ExportHeightMap();
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if (Terrain.transform.parent != transform)
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if (Terrain.transform.parent != transform)
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Debug.LogWarning(
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Debug.LogWarning(
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$"The terrain of heightfield {transform.name} needs to be parented to the Geom " +
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$"The terrain of heightfield {transform.name} needs to be parented to the Geom " +
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"for proper rendering.");
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"for proper rendering.");
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else {
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else {
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if ((Terrain.transform.localPosition - new Vector3(-HeightMapLength * HeightMapScale.x / 2,
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if ((Terrain.transform.localPosition - new Vector3(
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-(HeightMapLength - 1) * HeightMapScale.x / 2f,
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Terrain.transform.localPosition.y,
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Terrain.transform.localPosition.y,
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-HeightMapWidth * HeightMapScale.z / 2)).magnitude > 0.001) {
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-(HeightMapWidth - 1) * HeightMapScale.z / 2)).magnitude > 0.001) {
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Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " +
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Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " +
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" terrain will be moved to accurately represent the simulated position.");
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" terrain will be moved to accurately represent the simulated position.");
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}
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}
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Terrain.transform.localPosition = new Vector3(-HeightMapLength * HeightMapScale.x / 2,
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Terrain.transform.localPosition = new Vector3(-(HeightMapLength - 1) * HeightMapScale.x / 2,
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Terrain.transform.localPosition.y,
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Terrain.transform.localPosition.y,
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-HeightMapWidth * HeightMapScale.z / 2);
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-(HeightMapWidth - 1) * HeightMapScale.z / 2);
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}
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}
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var scene = MjScene.Instance;
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var scene = MjScene.Instance;
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var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
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var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
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scene.postInitEvent += (_, _) =>
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if (Application.isPlaying) {
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HeightFieldId =
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scene.postInitEvent += (_, _) =>
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MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
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HeightFieldId =
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MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
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}
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if (UpdateLimit > 0) {
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if (UpdateLimit > 0) {
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_updateCountdown = UpdateLimit;
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_updateCountdown = UpdateLimit;
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scene.preUpdateEvent += (_, _) => CountdownUpdateCondition();
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if (UpdateLimit > 1) scene.preUpdateEvent += (_, _) => CountdownUpdateCondition();
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TerrainCallbacks.heightmapChanged += RebuildScene;
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TerrainCallbacks.heightmapChanged += (_, _, _) => RebuildHeightField();
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}
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}
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mjcf.SetAttribute("hfield", assetName);
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mjcf.SetAttribute("hfield", assetName);
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PrepareHeightMap();
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}
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}
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public void FromMjcf(XmlElement mjcf) {
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public void FromMjcf(XmlElement mjcf) {
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}
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}
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public void ExportHeightMap() {
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public void PrepareHeightMap() {
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RenderTexture.active = Terrain.terrainData.heightmapTexture;
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RenderTexture.active = Terrain.terrainData.heightmapTexture;
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Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
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Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
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texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height),
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texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height),
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@@ -96,11 +101,32 @@ public class MjHeightFieldShape : IMjShape {
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0);
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0);
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MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2;
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MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2;
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var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2;
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var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2;
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if (minimumHeight > 0.0001)
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Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " +
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"minimum heightmap value of 0.");
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RenderTexture.active = null;
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RenderTexture.active = null;
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File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG());
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if (ExportImage) {
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if (minimumHeight > 0.0001)
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Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " +
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"minimum heightmap value of 0.");
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File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG());
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} else if (Application.isPlaying) {
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MjScene.Instance.postInitEvent += (_, _) => UpdateHeightFieldData();
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}
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}
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public unsafe void UpdateHeightFieldData() {
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RenderTexture.active = Terrain.terrainData.heightmapTexture;
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Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
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texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height),
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0,
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0);
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RenderTexture.active = null;
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float[] curData = texture.GetPixels(0, 0, texture.width, texture.height)
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.Select(c => c.r * 2).ToArray();
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int adr = MjScene.Instance.Model->hfield_adr[HeightFieldId];
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for (int i = 0; i < curData.Length; i++) {
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MjScene.Instance.Model->hfield_data[adr + i] = curData[i];
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}
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}
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}
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public void CountdownUpdateCondition() {
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public void CountdownUpdateCondition() {
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@@ -108,11 +134,18 @@ public class MjHeightFieldShape : IMjShape {
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_updateCountdown -= 1;
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_updateCountdown -= 1;
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}
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}
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public void RebuildScene(Terrain terrain, RectInt heightRegion, bool synched) {
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public void RebuildHeightField() {
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if (_updateCountdown > 0) return;
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// The update rate limiting countdown goes from UpdateLimit + 1 to 1, since if the Update
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// limit is at 1, we can update on every frame and don't need a countdown.
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if (_updateCountdown > 1) return;
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if (!Application.isPlaying || !MjScene.InstanceExists) return;
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if (!Application.isPlaying || !MjScene.InstanceExists) return;
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MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
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if (ExportImage) {
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_updateCountdown = UpdateLimit;
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// If we export an image, it needs to be read by the compiler so we might as well rebuild the scene.
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MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
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} else {
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UpdateHeightFieldData();
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}
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_updateCountdown = UpdateLimit + 1;
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}
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}
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public Vector4 GetChangeStamp() {
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public Vector4 GetChangeStamp() {
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@@ -118,20 +118,29 @@ public class MjcfGenerationContext {
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}
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}
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private static void GenerateHeightFieldMjcf(MjHeightFieldShape hFieldComponent, XmlElement mjcf) {
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private static void GenerateHeightFieldMjcf(MjHeightFieldShape hFieldComponent, XmlElement mjcf) {
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mjcf.SetAttribute("nrow", "0");
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if (hFieldComponent.ExportImage) {
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mjcf.SetAttribute("ncol", "0");
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mjcf.SetAttribute("content_type", "image/png");
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mjcf.SetAttribute("content_type", "image/png");
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mjcf.SetAttribute("file", hFieldComponent.FullHeightMapPath);
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mjcf.SetAttribute("file", hFieldComponent.FullHeightMapPath);
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mjcf.SetAttribute("nrow", "0");
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mjcf.SetAttribute("ncol", "0");
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} else {
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mjcf.SetAttribute("nrow", hFieldComponent.HeightMapLength.ToString());
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mjcf.SetAttribute("ncol", hFieldComponent.HeightMapWidth.ToString());
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}
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var baseHeight = hFieldComponent.Terrain.transform.localPosition.y +
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var baseHeight = hFieldComponent.Terrain.transform.localPosition.y +
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hFieldComponent.MinimumHeight;
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hFieldComponent.MinimumHeight;
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var heightRange = Mathf.Clamp(
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var heightRange = Mathf.Clamp(
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hFieldComponent.MaximumHeight - hFieldComponent.MinimumHeight, 0.00001f, Mathf.Infinity);
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hFieldComponent.MaximumHeight - hFieldComponent.MinimumHeight,
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0.00001f,
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Mathf.Infinity);
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mjcf.SetAttribute(
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mjcf.SetAttribute(
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"size",
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"size",
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MjEngineTool.MakeLocaleInvariant(
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MjEngineTool.MakeLocaleInvariant(
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$@"{hFieldComponent.HeightMapScale.x * hFieldComponent.HeightMapLength / 2} {
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$@"{hFieldComponent.HeightMapScale.x * (hFieldComponent.HeightMapLength - 1) / 2f} {
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hFieldComponent.HeightMapScale.z * hFieldComponent.HeightMapWidth / 2} {heightRange} {
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hFieldComponent.HeightMapScale.z * (hFieldComponent.HeightMapWidth - 1) / 2f} {
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baseHeight}"));
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heightRange} {
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baseHeight}"));
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}
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}
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}
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}
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}
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}
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