Add visualisation groups to skins.
PiperOrigin-RevId: 458441645 Change-Id: I14324e8efda5142b2718a5cc9215228c7556dbf7
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Copybara-Service
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040deb161f
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2d0995b47c
@@ -732,6 +732,7 @@ struct mjModel_ {
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// skins
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int* skin_matid; // skin material id; -1: none (nskin x 1)
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int* skin_group; // group for visibility (nskin x 1)
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float* skin_rgba; // skin rgba (nskin x 4)
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float* skin_inflate; // inflate skin in normal direction (nskin x 1)
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int* skin_vertadr; // first vertex address (nskin x 1)
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