Add visualisation groups to skins.
PiperOrigin-RevId: 458441645 Change-Id: I14324e8efda5142b2718a5cc9215228c7556dbf7
This commit is contained in:
committed by
Copybara-Service
parent
040deb161f
commit
2d0995b47c
@@ -217,6 +217,7 @@ void mjv_defaultOption(mjvOption* vopt) {
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vopt->jointgroup[i] = state;
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vopt->tendongroup[i] = state;
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vopt->actuatorgroup[i] = state;
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vopt->skingroup[i] = state;
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}
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for (int i=0; i<mjNVISFLAG; i++) {
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@@ -1767,9 +1767,18 @@ void mjv_updateCamera(const mjModel* m, mjData* d, mjvCamera* cam, mjvScene* scn
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}
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// update skins only
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// update all skins, here for backward API compatibility
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void mjv_updateSkin(const mjModel* m, mjData* d, mjvScene* scn) {
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mjvOption opt;
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mjv_defaultOption(&opt);
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mjv_updateActiveSkin(m, d, scn, &opt);
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mju_warning("mjv_updateSkin is deprecated, please use mjv_updateActiveSkin.");
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}
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// update visible skins only
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void mjv_updateActiveSkin(const mjModel* m, mjData* d, mjvScene* scn, const mjvOption* opt) {
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// process skins
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for (int i=0; i<m->nskin; i++) {
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// get info
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@@ -1782,111 +1791,113 @@ void mjv_updateSkin(const mjModel* m, mjData* d, mjvScene* scn) {
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memset(scn->skinvert + 3*vertadr, 0, 3*vertnum*sizeof(float));
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memset(scn->skinnormal + 3*vertadr, 0, 3*vertnum*sizeof(float));
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// accumulate positions from all bones
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for (int j=m->skin_boneadr[i];
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j<m->skin_boneadr[i]+m->skin_bonenum[i];
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j++) {
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// get bind pose
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mjtNum bindpos[3] = {
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(mjtNum) m->skin_bonebindpos[3*j],
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(mjtNum) m->skin_bonebindpos[3*j+1],
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(mjtNum) m->skin_bonebindpos[3*j+2]
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};
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mjtNum bindquat[4] = {
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(mjtNum) m->skin_bonebindquat[4*j],
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(mjtNum) m->skin_bonebindquat[4*j+1],
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(mjtNum) m->skin_bonebindquat[4*j+2],
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(mjtNum) m->skin_bonebindquat[4*j+3]
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};
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// compute rotation
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int bodyid = m->skin_bonebodyid[j];
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mjtNum quat[4], quatneg[4], rotate[9];
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mju_negQuat(quatneg, bindquat);
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mju_mulQuat(quat, d->xquat+4*bodyid, quatneg);
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mju_quat2Mat(rotate, quat);
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// compute translation
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mjtNum translate[3];
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mju_rotVecMat(translate, bindpos, rotate);
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mju_sub3(translate, d->xpos+3*bodyid, translate);
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// process all bone vertices
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for (int k=m->skin_bonevertadr[j];
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k<m->skin_bonevertadr[j]+m->skin_bonevertnum[j];
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k++) {
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// vertex id and weight
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int vid = m->skin_bonevertid[k];
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float vweight = m->skin_bonevertweight[k];
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// get original position
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mjtNum pos[3] = {
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(mjtNum) m->skin_vert[3*(vertadr+vid)],
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(mjtNum) m->skin_vert[3*(vertadr+vid)+1],
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(mjtNum) m->skin_vert[3*(vertadr+vid)+2],
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if (opt->skingroup[m->skin_group[i]]) {
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// accumulate positions from all bones
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for (int j=m->skin_boneadr[i];
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j<m->skin_boneadr[i]+m->skin_bonenum[i];
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j++) {
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// get bind pose
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mjtNum bindpos[3] = {
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(mjtNum) m->skin_bonebindpos[3*j],
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(mjtNum) m->skin_bonebindpos[3*j+1],
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(mjtNum) m->skin_bonebindpos[3*j+2]
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};
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mjtNum bindquat[4] = {
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(mjtNum) m->skin_bonebindquat[4*j],
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(mjtNum) m->skin_bonebindquat[4*j+1],
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(mjtNum) m->skin_bonebindquat[4*j+2],
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(mjtNum) m->skin_bonebindquat[4*j+3]
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};
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// transform
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mjtNum pos1[3];
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mju_rotVecMat(pos1, pos, rotate);
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mju_addTo3(pos1, translate);
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// compute rotation
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int bodyid = m->skin_bonebodyid[j];
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mjtNum quat[4], quatneg[4], rotate[9];
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mju_negQuat(quatneg, bindquat);
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mju_mulQuat(quat, d->xquat+4*bodyid, quatneg);
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mju_quat2Mat(rotate, quat);
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// accumulate position
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scn->skinvert[3*(vertadr+vid)] += vweight*(float)pos1[0];
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scn->skinvert[3*(vertadr+vid)+1] += vweight*(float)pos1[1];
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scn->skinvert[3*(vertadr+vid)+2] += vweight*(float)pos1[2];
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}
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}
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// compute translation
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mjtNum translate[3];
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mju_rotVecMat(translate, bindpos, rotate);
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mju_sub3(translate, d->xpos+3*bodyid, translate);
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// compute vertex normals from face normals
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for (int k=faceadr; k<faceadr+facenum; k++) {
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// get face vertex indices
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int vid[3] = {
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m->skin_face[3*k],
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m->skin_face[3*k+1],
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m->skin_face[3*k+2]
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};
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// process all bone vertices
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for (int k=m->skin_bonevertadr[j];
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k<m->skin_bonevertadr[j]+m->skin_bonevertnum[j];
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k++) {
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// vertex id and weight
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int vid = m->skin_bonevertid[k];
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float vweight = m->skin_bonevertweight[k];
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// get triangle edges
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mjtNum vec01[3], vec02[3];
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for (int r=0; r<3; r++) {
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vec01[r] = scn->skinvert[3*(vertadr+vid[1])+r] - scn->skinvert[3*(vertadr+vid[0])+r];
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vec02[r] = scn->skinvert[3*(vertadr+vid[2])+r] - scn->skinvert[3*(vertadr+vid[0])+r];
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}
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// get original position
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mjtNum pos[3] = {
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(mjtNum) m->skin_vert[3*(vertadr+vid)],
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(mjtNum) m->skin_vert[3*(vertadr+vid)+1],
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(mjtNum) m->skin_vert[3*(vertadr+vid)+2],
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};
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// compute face normal
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mjtNum nrm[3];
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mju_cross(nrm, vec01, vec02);
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// transform
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mjtNum pos1[3];
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mju_rotVecMat(pos1, pos, rotate);
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mju_addTo3(pos1, translate);
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// add normal to each vertex with weight = area
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for (int r=0; r<3; r++) {
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for (int t=0; t<3; t++) {
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scn->skinnormal[3*(vertadr+vid[r])+t] += nrm[t];
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// accumulate position
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scn->skinvert[3*(vertadr+vid)] += vweight*(float)pos1[0];
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scn->skinvert[3*(vertadr+vid)+1] += vweight*(float)pos1[1];
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scn->skinvert[3*(vertadr+vid)+2] += vweight*(float)pos1[2];
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}
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}
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}
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// normalize normals
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for (int k=vertadr; k<vertadr+vertnum; k++) {
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float s = sqrtf(
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scn->skinnormal[3*k]*scn->skinnormal[3*k] +
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scn->skinnormal[3*k+1]*scn->skinnormal[3*k+1] +
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scn->skinnormal[3*k+2]*scn->skinnormal[3*k+2]
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);
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float scl = 1/mjMAX(mjMINVAL, s);
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// compute vertex normals from face normals
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for (int k=faceadr; k<faceadr+facenum; k++) {
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// get face vertex indices
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int vid[3] = {
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m->skin_face[3*k],
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m->skin_face[3*k+1],
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m->skin_face[3*k+2]
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};
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scn->skinnormal[3*k] *= scl;
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scn->skinnormal[3*k+1] *= scl;
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scn->skinnormal[3*k+2] *= scl;
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}
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// get triangle edges
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mjtNum vec01[3], vec02[3];
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for (int r=0; r<3; r++) {
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vec01[r] = scn->skinvert[3*(vertadr+vid[1])+r] - scn->skinvert[3*(vertadr+vid[0])+r];
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vec02[r] = scn->skinvert[3*(vertadr+vid[2])+r] - scn->skinvert[3*(vertadr+vid[0])+r];
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}
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// inflate
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if (m->skin_inflate[i]) {
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float inflate = m->skin_inflate[i];
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// compute face normal
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mjtNum nrm[3];
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mju_cross(nrm, vec01, vec02);
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// add normal to each vertex with weight = area
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for (int r=0; r<3; r++) {
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for (int t=0; t<3; t++) {
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scn->skinnormal[3*(vertadr+vid[r])+t] += nrm[t];
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}
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}
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}
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// normalize normals
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for (int k=vertadr; k<vertadr+vertnum; k++) {
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scn->skinvert[3*k] += inflate*scn->skinnormal[3*k];
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scn->skinvert[3*k+1] += inflate*scn->skinnormal[3*k+1];
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scn->skinvert[3*k+2] += inflate*scn->skinnormal[3*k+2];
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float s = sqrtf(
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scn->skinnormal[3*k]*scn->skinnormal[3*k] +
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scn->skinnormal[3*k+1]*scn->skinnormal[3*k+1] +
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scn->skinnormal[3*k+2]*scn->skinnormal[3*k+2]
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);
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float scl = 1/mjMAX(mjMINVAL, s);
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scn->skinnormal[3*k] *= scl;
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scn->skinnormal[3*k+1] *= scl;
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scn->skinnormal[3*k+2] *= scl;
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}
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// inflate
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if (m->skin_inflate[i]) {
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float inflate = m->skin_inflate[i];
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for (int k=vertadr; k<vertadr+vertnum; k++) {
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scn->skinvert[3*k] += inflate*scn->skinnormal[3*k];
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scn->skinvert[3*k+1] += inflate*scn->skinnormal[3*k+1];
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scn->skinvert[3*k+2] += inflate*scn->skinnormal[3*k+2];
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}
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}
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}
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}
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@@ -1909,6 +1920,6 @@ void mjv_updateScene(const mjModel* m, mjData* d, const mjvOption* opt,
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// update skins
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if (opt->flags[mjVIS_SKIN]) {
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mjv_updateSkin(m, d, scn);
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mjv_updateActiveSkin(m, d, scn, opt);
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}
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}
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@@ -51,6 +51,9 @@ MJAPI void mjv_updateCamera(const mjModel* m, mjData* d, mjvCamera* cam, mjvScen
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// update skins only
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MJAPI void mjv_updateSkin(const mjModel* m, mjData* d, mjvScene* scn);
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// update visible skins only
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MJAPI void mjv_updateActiveSkin(const mjModel* m, mjData* d, mjvScene* scn, const mjvOption* opt);
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#ifdef __cplusplus
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}
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#endif
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@@ -67,6 +67,7 @@ mjCComposite::mjCComposite(void) {
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mjuu_setvec(skinrgba, 1, 1, 1, 1);
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skininflate = 0;
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skinsubgrid = 0;
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skingroup = 0;
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// clear add flags
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for (int i=0; i<mjNCOMPKINDS; i++) {
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@@ -1053,6 +1054,7 @@ void mjCComposite::MakeSkin2(mjCModel* model) {
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skin->material = skinmaterial;
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mjuu_copyvec(skin->rgba, skinrgba, 4);
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skin->inflate = skininflate;
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skin->group = skingroup;
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// populate mesh: two sides
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for (int i=0; i<2; i++) {
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@@ -1473,6 +1475,7 @@ void mjCComposite::MakeSkin2Subgrid(mjCModel* model) {
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skin->material = skinmaterial;
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mjuu_copyvec(skin->rgba, skinrgba, 4);
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skin->inflate = skininflate;
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skin->group = skingroup;
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// populate mesh: two sides
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mjtNum S = spacing/(1+skinsubgrid);
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@@ -1643,6 +1646,7 @@ void mjCComposite::MakeSkin3(mjCModel* model) {
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skin->material = skinmaterial;
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mjuu_copyvec(skin->rgba, skinrgba, 4);
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skin->inflate = skininflate;
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skin->group = skingroup;
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// box
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if (type==mjCOMPTYPE_BOX) {
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@@ -94,6 +94,7 @@ class mjCComposite {
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float skinrgba[4]; // skin rgba
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float skininflate; // inflate skin
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int skinsubgrid; // number of skin subgrid points; 0: none (2D only)
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int skingroup; // skin group of the composite object
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// element options
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bool add[mjNCOMPKINDS]; // add element
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@@ -1408,6 +1408,7 @@ mjCSkin::mjCSkin(mjCModel* _model) {
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rgba[0] = rgba[1] = rgba[2] = 0.5f;
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rgba[3] = 1.0f;
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inflate = 0;
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group = 0;
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vert.clear();
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texcoord.clear();
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@@ -1530,7 +1531,6 @@ void mjCSkin::Compile(const mjVFS* vfs) {
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throw mjCError(this, "unkown material '%s' in skin", material.c_str());
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}
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// set total vertex weights to 0
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vector<float> vw;
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size_t nvert = vert.size()/3;
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@@ -1628,6 +1628,7 @@ void mjCModel::CopyObjects(mjModel* m) {
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// set fields
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m->skin_matid[i] = psk->matid;
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copyvec(m->skin_rgba+4*i, psk->rgba, 4);
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m->skin_group[i] = psk->group;
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m->skin_inflate[i] = psk->inflate;
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m->skin_vertadr[i] = vert_adr;
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m->skin_vertnum[i] = psk->vert.size()/3;
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@@ -504,6 +504,7 @@ class mjCSkin: public mjCBase {
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std::string material; // name of material used for rendering
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float rgba[4]; // rgba when material is omitted
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float inflate; // inflate in normal direction
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int group; // group for visualization
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// mesh
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std::vector<float> vert; // vertex positions
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@@ -22,6 +22,7 @@
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#include <vector>
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#include <mujoco/mjmodel.h>
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#include <mujoco/mjvisualize.h>
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#include "engine/engine_macro.h"
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#include "engine/engine_util_errmem.h"
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#include "engine/engine_util_misc.h"
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@@ -165,8 +166,8 @@ static const char* MJCF[nMJCF][mjXATTRNUM] = {
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{"hfield", "*", "5", "name", "file", "nrow", "ncol", "size"},
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{"mesh", "*", "11", "name", "class", "file", "vertex", "normal",
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"texcoord", "face", "refpos", "refquat", "scale", "smoothnormal"},
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{"skin", "*", "8", "name", "file", "material", "rgba", "inflate",
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"vertex", "texcoord", "face"},
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{"skin", "*", "9", "name", "file", "material", "rgba", "inflate",
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"vertex", "texcoord", "face", "group"},
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{"<"},
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{"bone", "*", "5", "body", "bindpos", "bindquat", "vertid", "vertweight"},
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{">"},
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@@ -210,7 +211,7 @@ static const char* MJCF[nMJCF][mjXATTRNUM] = {
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"limited", "range", "margin", "solreflimit", "solimplimit",
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"frictionloss", "solreffriction", "solimpfriction",
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"material", "rgba", "width"},
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{"skin", "?", "5", "texcoord", "material", "rgba", "inflate", "subgrid"},
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{"skin", "?", "6", "texcoord", "material", "group", "rgba", "inflate", "subgrid"},
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{"geom", "?", "17", "type", "contype", "conaffinity", "condim",
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"group", "priority", "size", "material", "rgba", "friction", "mass",
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"density", "solmix", "solref", "solimp", "margin", "gap"},
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@@ -983,6 +984,10 @@ void mjXReader::OneSkin(XMLElement* elem, mjCSkin* pskin) {
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ReadAttrTxt(elem, "name", pskin->name);
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ReadAttrTxt(elem, "file", pskin->file);
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ReadAttrTxt(elem, "material", pskin->material);
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ReadAttrInt(elem, "group", &pskin->group);
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if (pskin->group<0 || pskin->group>=mjNGROUP) {
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throw mjXError(elem, "skin group must be between 0 and 5");
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}
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ReadAttr(elem, "rgba", 4, pskin->rgba, text);
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ReadAttr(elem, "inflate", 1, &pskin->inflate, text);
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@@ -1617,6 +1622,10 @@ void mjXReader::OneComposite(XMLElement* elem, mjCBody* pbody, mjCDef* def) {
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ReadAttr(eskin, "rgba", 4, comp.skinrgba, text);
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ReadAttr(eskin, "inflate", 1, &comp.skininflate, text);
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ReadAttrInt(eskin, "subgrid", &comp.skinsubgrid);
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ReadAttrInt(eskin, "group", &comp.skingroup, 0);
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if (comp.skingroup<0 || comp.skingroup>=mjNGROUP) {
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throw mjXError(eskin, "skin group must be between 0 and 5");
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}
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}
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// set type-specific defaults
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@@ -125,6 +125,7 @@ void mjXWriter::OneSkin(XMLElement* elem, mjCSkin* pskin) {
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WriteAttrTxt(elem, "name", pskin->name);
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WriteAttrTxt(elem, "file", pskin->file);
|
||||
WriteAttrTxt(elem, "material", pskin->material);
|
||||
WriteAttrInt(elem, "group", pskin->group, 0);
|
||||
WriteAttr(elem, "rgba", 4, pskin->rgba, mydef.geom.rgba);
|
||||
WriteAttr(elem, "inflate", 1, &pskin->inflate, &zero);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user