Add flag to mjrContext to support legacy depth mapping by default
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@@ -115,6 +115,10 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
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if (depth) {
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glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
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GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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if (con->readDepthMapping == mjDM_ZEROTOONE) {
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int N_pixels = viewport.width * viewport.height;
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for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
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}
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}
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}
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@@ -159,6 +163,11 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
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if (depth) {
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glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
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GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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if (con->readDepthMapping == mjDM_ZEROTOONE) {
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int N_pixels = viewport.width * viewport.height;
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for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
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}
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}
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// restore currentBuffer
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