Add flag to mjrContext to support legacy depth mapping by default
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@@ -39,6 +39,10 @@ typedef enum mjtFramebuffer_ { // OpenGL framebuffer option
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mjFB_OFFSCREEN // offscreen buffer
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mjFB_OFFSCREEN // offscreen buffer
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} mjtFramebuffer;
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} mjtFramebuffer;
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typedef enum mjtDepthMapping_ { // OpenGL depth buffer readout mapping (from znear to zfar)
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mjDM_ZEROTOONE = 0, // Legacy default, reverses reversed Z rendering, performance penalty
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mjDM_ONETOZERO // Native output of reversed Z rendering, decreases numerical error
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} mjtDepthMapping;
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typedef enum mjtFontScale_ { // font scale, used at context creation
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typedef enum mjtFontScale_ { // font scale, used at context creation
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mjFONTSCALE_50 = 50, // 50% scale, suitable for low-res rendering
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mjFONTSCALE_50 = 50, // 50% scale, suitable for low-res rendering
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@@ -151,6 +155,9 @@ struct mjrContext_ { // custom OpenGL context
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// pixel output format
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// pixel output format
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int readPixelFormat; // default color pixel format for mjr_readPixels
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int readPixelFormat; // default color pixel format for mjr_readPixels
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// depth output format
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int readDepthMapping; // depth mapping, 0 to 1 (default, legacy), or 1 to 0 (reversed, native)
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};
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};
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typedef struct mjrContext_ mjrContext;
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typedef struct mjrContext_ mjrContext;
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@@ -621,6 +621,15 @@ ENUMS: Mapping[str, EnumDecl] = dict([
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('mjFB_OFFSCREEN', 1),
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('mjFB_OFFSCREEN', 1),
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]),
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]),
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)),
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)),
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('mjtDepthMapping',
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EnumDecl(
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name='mjtDepthMapping',
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declname='enum mjtDepthMapping_',
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values=dict([
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('mjDM_ZEROTOONE', 0),
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('mjDM_ONETOZERO', 1),
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]),
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)),
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('mjtFontScale',
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('mjtFontScale',
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EnumDecl(
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EnumDecl(
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name='mjtFontScale',
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name='mjtFontScale',
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@@ -7126,6 +7126,11 @@ STRUCTS: Mapping[str, StructDecl] = dict([
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type=ValueType(name='int'),
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type=ValueType(name='int'),
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doc='default color pixel format for mjr_readPixels',
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doc='default color pixel format for mjr_readPixels',
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),
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),
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StructFieldDecl(
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name='readDepthMapping',
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type=ValueType(name='int'),
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doc='depth mapping, 0 to 1 (default, legacy), or 1 to 0 (reversed, native)', # pylint: disable=line-too-long
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),
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),
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),
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)),
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)),
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('mjuiState',
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('mjuiState',
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@@ -215,6 +215,7 @@ PYBIND11_MODULE(_render, pymodule) {
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X(windowDoublebuffer);
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X(windowDoublebuffer);
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X(currentBuffer);
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X(currentBuffer);
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X(readPixelFormat);
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X(readPixelFormat);
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X(readDepthMapping);
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#undef X
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#undef X
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#define X(var) \
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#define X(var) \
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@@ -86,6 +86,7 @@ the clause:
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_render.mjr_setBuffer(
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_render.mjr_setBuffer(
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_enums.mjtFramebuffer.mjFB_OFFSCREEN.value, self._mjr_context
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_enums.mjtFramebuffer.mjFB_OFFSCREEN.value, self._mjr_context
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)
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)
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self._mjr_context.readDepthMapping = _enums.mjtDepthMapping.mjDM_ONETOZERO
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# Default render flags.
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# Default render flags.
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self._depth_rendering = False
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self._depth_rendering = False
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@@ -196,6 +197,7 @@ the clause:
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out_64 = D / (out_64 + C)
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out_64 = D / (out_64 + C)
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# Cast result back to float32 for backwards compatibility
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# Cast result back to float32 for backwards compatibility
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# This has a small accuracy cost
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out[:] = out_64.astype(np.float32)
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out[:] = out_64.astype(np.float32)
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# Reset scene flags.
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# Reset scene flags.
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@@ -1612,6 +1612,9 @@ void mjr_makeContext_offSize(const mjModel* m, mjrContext* con, int fontscale,
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// set default color pixel format for mjr_readPixels
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// set default color pixel format for mjr_readPixels
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con->readPixelFormat = GL_RGB;
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con->readPixelFormat = GL_RGB;
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// set default depth mapping for mjr_readPixels
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con->readDepthMapping = mjDM_ZEROTOONE;
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}
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}
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@@ -115,6 +115,10 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
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if (depth) {
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if (depth) {
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glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
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glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
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GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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if (con->readDepthMapping == mjDM_ZEROTOONE) {
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int N_pixels = viewport.width * viewport.height;
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for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
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}
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}
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}
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}
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}
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@@ -159,6 +163,11 @@ void mjr_readPixels(unsigned char* rgb, float* depth,
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if (depth) {
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if (depth) {
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glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
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glReadPixels(viewport.left, viewport.bottom, viewport.width, viewport.height,
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GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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if (con->readDepthMapping == mjDM_ZEROTOONE) {
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int N_pixels = viewport.width * viewport.height;
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for (int i = 0; i < N_pixels; i++) depth[i] = 1.0 - depth[i]; // Reverse the reversed Z buffer
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}
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}
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}
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// restore currentBuffer
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// restore currentBuffer
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@@ -389,6 +389,10 @@ public enum mjtFramebuffer : int{
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mjFB_WINDOW = 0,
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mjFB_WINDOW = 0,
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mjFB_OFFSCREEN = 1,
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mjFB_OFFSCREEN = 1,
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}
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}
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public enum mjtDepthMapping : int{
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mjDM_ZEROTOONE = 0,
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mjDM_ONETOZERO = 1,
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}
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public enum mjtFontScale : int{
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public enum mjtFontScale : int{
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mjFONTSCALE_50 = 50,
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mjFONTSCALE_50 = 50,
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mjFONTSCALE_100 = 100,
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mjFONTSCALE_100 = 100,
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