From 2fa2db7ae0ebc0e55e93e233f668fd6048dc681c Mon Sep 17 00:00:00 2001 From: Haroon Qureshi Date: Sun, 26 Apr 2026 07:33:50 -0700 Subject: [PATCH] Re-enable spotlights in wasm builds. PiperOrigin-RevId: 905917482 Change-Id: Iaadd2b2ccf3be91ec2edfb8ecfd40db32909dd4e --- src/experimental/filament/compat/scene_bridge.cc | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/experimental/filament/compat/scene_bridge.cc b/src/experimental/filament/compat/scene_bridge.cc index 4f00828d..6ab29a36 100644 --- a/src/experimental/filament/compat/scene_bridge.cc +++ b/src/experimental/filament/compat/scene_bridge.cc @@ -260,10 +260,7 @@ void SceneBridge::PrepareLights() { } auto light_obj = std::make_unique(engine, params); -#ifndef __EMSCRIPTEN__ - // TODO(b/458045799): Re-enable when lights work on glinux and chromebook. scene_view_->AddToScene(light_obj.get()); -#endif lights_.emplace_back(std::move(light_obj)); } } @@ -283,10 +280,7 @@ void SceneBridge::PrepareLights() { params.intensity = 0.0f; params.spot_cone_angle = 90.0f; auto light_obj = std::make_unique(engine, params); -#ifndef __EMSCRIPTEN__ - // TODO(b/458045799): Re-enable when lights work on glinux and chromebook. scene_view_->AddToScene(light_obj.get()); -#endif lights_.emplace_back(std::move(light_obj)); }