Remove layer mask from public API.
Instead, use materials to determine the layer mask of an object. This hides the details/complexities of how layers are used to render different passes from the user and will allow the renderer to do more advanced rendering passes. PiperOrigin-RevId: 928682525 Change-Id: I1f53dc8d12d2e574de6528977f55e79f896c6e42
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Copybara-Service
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@@ -268,7 +268,6 @@ UniquePtr<mjrfRenderable> CreateGeomRenderable(
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const mjtByte render_flags[mjNRNDFLAG]) {
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mjrfRenderableParams params;
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mjrf_defaultRenderableParams(¶ms);
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params.layer_mask = geom.category;
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auto renderable = CreateRenderable(ctx, params);
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PrepareGeomMeshes(renderable.get(), geom, model_objs);
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UpdateGeomMaterial(renderable.get(), geom, model_objs, render_flags);
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