Add circle to flexcomp and remove rope and loop from composite.
Add pulley example to show a circle use case. Switch on flex edge rendering by default (no effect when flex skin is rendered). PiperOrigin-RevId: 700738379 Change-Id: I8469bbf194de01c8dab66c9a51c49879013df141
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Copybara-Service
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85c6fc1bdb
commit
300450f8b8
@@ -70,7 +70,6 @@ class mjCComposite {
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bool MakeParticle(mjCModel* model, mjsBody* body, char* error, int error_sz);
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bool MakeGrid(mjCModel* model, mjsBody* body, char* error, int error_sz);
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bool MakeRope(mjCModel* model, mjsBody* body, char* error, int error_sz);
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bool MakeCable(mjCModel* model, mjsBody* body, char* error, int error_sz);
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void MakeShear(mjCModel* model);
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@@ -124,7 +123,6 @@ class mjCComposite {
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int dim; // dimensionality
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private:
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mjsBody* AddRopeBody(mjCModel* model, mjsBody* body, int ix, int ix1);
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mjsBody* AddCableBody(mjCModel* model, mjsBody* body, int ix, double normal[3], double prev_quat[4]);
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// temporary skin vectors
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