Add circle to flexcomp and remove rope and loop from composite.

Add pulley example to show a circle use case.

Switch on flex edge rendering by default (no effect when flex skin is rendered).

PiperOrigin-RevId: 700738379
Change-Id: I8469bbf194de01c8dab66c9a51c49879013df141
This commit is contained in:
Alessio Quaglino
2024-11-27 10:13:28 -08:00
committed by Copybara-Service
parent 85c6fc1bdb
commit 300450f8b8
9 changed files with 98 additions and 198 deletions
+1
View File
@@ -794,6 +794,7 @@ const mjMap fcomp_map[mjNFCOMPTYPES] = {
{"ellipsoid", mjFCOMPTYPE_ELLIPSOID},
{"square", mjFCOMPTYPE_SQUARE},
{"disc", mjFCOMPTYPE_DISC},
{"circle", mjFCOMPTYPE_CIRCLE},
{"mesh", mjFCOMPTYPE_MESH},
{"gmsh", mjFCOMPTYPE_GMSH},
{"direct", mjFCOMPTYPE_DIRECT}