Add circle to flexcomp and remove rope and loop from composite.
Add pulley example to show a circle use case. Switch on flex edge rendering by default (no effect when flex skin is rendered). PiperOrigin-RevId: 700738379 Change-Id: I8469bbf194de01c8dab66c9a51c49879013df141
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Copybara-Service
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@@ -794,6 +794,7 @@ const mjMap fcomp_map[mjNFCOMPTYPES] = {
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{"ellipsoid", mjFCOMPTYPE_ELLIPSOID},
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{"square", mjFCOMPTYPE_SQUARE},
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{"disc", mjFCOMPTYPE_DISC},
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{"circle", mjFCOMPTYPE_CIRCLE},
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{"mesh", mjFCOMPTYPE_MESH},
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{"gmsh", mjFCOMPTYPE_GMSH},
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{"direct", mjFCOMPTYPE_DIRECT}
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