Add edge ids to flex elements in mjModel.
PiperOrigin-RevId: 675130981 Change-Id: If2ccfb268142d235273b7a50e15740f6399903b2
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@@ -90,6 +90,7 @@ class mjCModel_ : public mjsElement {
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int nflexedge; // number of edges in all flexes
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int nflexelem; // number of elements in all flexes
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int nflexelemdata; // number of element vertex ids in all flexes
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int nflexelemedge; // number of element edges in all flexes
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int nflexshelldata; // number of shell fragment vertex ids in all flexes
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int nflexevpair; // number of element-vertex pairs in all flexes
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int nflextexcoord; // number of vertex texture coordinates in all flexes
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