Removing Open3D dependency
This commit is contained in:
@@ -14,7 +14,8 @@
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# ==============================================================================
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"""Camera handling for USD exporter."""
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import mujoco.usd.utils as utils_component
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# import mujoco.usd.utils as utils_modules
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import utils as utils_module
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import numpy as np
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@@ -49,7 +50,7 @@ class USDCamera:
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def update(self, cam_pos: np.ndarray, cam_mat: np.ndarray, frame: int):
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"""Updates the position and orientation of the camera in the scene."""
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transformation_mat = utils_component.create_transform_matrix(
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transformation_mat = utils_modules.create_transform_matrix(
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rotation_matrix=cam_mat, translation_vector=cam_pos
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).T
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self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
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@@ -18,8 +18,8 @@ import argparse
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import pathlib
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import mujoco
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from mujoco.usd import exporter
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# from mujoco.usd import exporter
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import exporter
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def generate_usd_trajectory(local_args):
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"""Generates a USD file given the user arguments."""
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@@ -42,6 +42,10 @@ def generate_usd_trajectory(local_args):
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if exp.frame_count < d.time * local_args.framerate:
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exp.update_scene(data=d)
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exp.add_light(pos=(0, 0, 0),
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intensity=2000,
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light_type="dome")
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exp.save_scene(filetype=local_args.export_extension)
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@@ -18,10 +18,14 @@ import os
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from typing import List, Optional
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import mujoco
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import mujoco.usd.camera as camera_module
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import mujoco.usd.lights as light_module
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import mujoco.usd.objects as object_module
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import mujoco.usd.shapes as shapes_module
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# import mujoco.usd.camera as camera_module
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# import mujoco.usd.lights as light_module
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# import mujoco.usd.objects as object_module
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# import mujoco.usd.shapes as shapes_module
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import camera as camera_module
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import lights as light_module
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import objects as object_module
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import shapes as shapes_module
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import numpy as np
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from PIL import Image as im
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from PIL import ImageOps
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@@ -253,7 +257,7 @@ class USDExporter:
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texture_file = (
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self.texture_files[
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self.model.mat_texid[geom.matid][mujoco.mjTEXROLE_RGB]
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self.model.mat_texid[geom.matid][mujoco.mjtTextureRole.mjTEXROLE_RGB]
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]
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if geom.matid != -1
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else None
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@@ -19,10 +19,13 @@ import collections
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from typing import Optional, Dict, Any
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import mujoco
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import mujoco.usd.shapes as shapes_component
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import mujoco.usd.utils as utils_component
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# import mujoco.usd.shapes as shapes_module
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# import mujoco.usd.utils as utils_modules
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import shapes as shapes_module
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import utils as utils_module
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import numpy as np
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# TODO: b/288149332 - Remove once USD Python Binding works well with pytype.
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# pytype: disable=module-attr
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from pxr import Gf
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@@ -185,7 +188,7 @@ class USDObject(abc.ABC):
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scale: Optional[np.ndarray] = None,
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):
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"""Updates the position and orientation of an object."""
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transformation_mat = utils_component.create_transform_matrix(
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transformation_mat = utils_module.create_transform_matrix(
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rotation_matrix=mat, translation_vector=pos
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).T
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self.transform_op.Set(Gf.Matrix4d(transformation_mat.tolist()), frame)
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@@ -353,23 +356,31 @@ class USDPrimitiveMesh(USDObject):
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def generate_primitive_mesh(self):
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"""Generates the mesh for the primitive USD object."""
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_, prim_mesh = shapes_component.mesh_generator(self.mesh_config)
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_, prim_mesh = shapes_module.mesh_factory(self.mesh_config)
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prim_mesh.translate(-prim_mesh.get_center())
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return prim_mesh
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def _get_uv_geometry(self):
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assert self.prim_mesh
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# x_scale, y_scale = self.geom.texrepeat
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mesh_texcoord = np.array(self.prim_mesh.triangle_uvs)
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mesh_facetexcoord = np.asarray(self.prim_mesh.triangles)
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# TODO(etom): bring back support for rescaling the texture coordinates.
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# x_multiplier, y_multiplier = 1, 1
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# if self.geom.texuniform:
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# x_multiplier, y_multiplier = self.geom.size[:2]
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# mesh_texcoord[:, 0] *= x_scale * x_multiplier
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# mesh_texcoord[:, 1] *= y_scale * y_multiplier
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return mesh_texcoord, mesh_facetexcoord.flatten()
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def _get_mesh_geometry(self):
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assert self.prim_mesh
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# get mesh geometry from the open3d mesh model
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# get mesh geometry
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mesh_vert = np.asarray(self.prim_mesh.vertices)
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mesh_face = np.asarray(self.prim_mesh.triangles)
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@@ -444,7 +455,7 @@ class USDTendon(USDObject):
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"""Generates the tendon mesh using primitives."""
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mesh_parts = {}
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for part_config in self.mesh_config:
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mesh_name, prim_mesh = shapes_component.mesh_generator(part_config)
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mesh_name, prim_mesh = shapes_module.mesh_factory(part_config)
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prim_mesh.translate(-prim_mesh.get_center())
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mesh_parts[mesh_name] = prim_mesh
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return mesh_parts
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@@ -463,7 +474,7 @@ class USDTendon(USDObject):
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def _get_mesh_geometry(self):
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part_geometries = collections.defaultdict(dict)
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for name, mesh in self.tendon_parts.items():
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# get mesh geometry from the open3d mesh model
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# get mesh geometry
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mesh_vert = np.asarray(mesh.vertices)
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mesh_face = np.asarray(mesh.triangles)
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part_geometries[name] = {
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+188
-41
@@ -14,34 +14,184 @@
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# ==============================================================================
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"""Built-in shapes for USD exporter."""
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from typing import Dict, Any
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from typing import Dict, Any, Tuple
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import mujoco
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import numpy as np
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from open3d import open3d as o3d
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def get_triangle_uvs(vertices: np.array, triangles: np.array):
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# (jabhi) asusming all mappings are 2d mapping temporarily
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triangle_uvs = np.array([
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[vertices[i][0], vertices[i][1]] for i in np.nditer(triangles)]
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)
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return triangle_uvs
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def create_hemisphere(
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radius: float, theta_steps: int = 50, phi_steps: int = 50
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):
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"""Creates a hemisphere mesh from a point cloud."""
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points = []
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for i in range(phi_steps + 1):
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phi = np.pi / 2 * i / phi_steps
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for j in range(theta_steps + 1):
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theta = 2 * np.pi * j / theta_steps
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x = radius * np.sin(phi) * np.cos(theta)
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y = radius * np.sin(phi) * np.sin(theta)
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z = radius * np.cos(phi)
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points.append([x, y, z])
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class TriangleMesh():
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""" Store UV and geometry information for a primitve mesh
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"""
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def __init__(self,
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vertices: np.array,
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triangles: np.array,
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triangle_uvs: np.array):
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self.vertices = vertices
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self.triangles = triangles
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self.triangle_uvs = triangle_uvs
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(points)
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@classmethod
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def create_box(
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cls, width: float, height: float, depth: float
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):
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vertices = np.array([[0.0, 0.0, 0.0],
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[width, 0.0, 0.0],
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[0.0, 0.0, depth],
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[width, 0.0, depth],
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[0.0, height, 0.0],
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[width, height, 0.0],
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[0.0, height, depth],
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[width, height, depth]])
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triangles = np.array([[4, 7, 5],
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[4, 6, 7],
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[0, 2, 4],
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[2, 6, 4],
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[0, 1, 2],
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[1, 3, 2],
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[1, 5, 7],
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[1, 7, 3],
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[2, 3, 7],
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[2, 7, 6],
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[0, 4, 1],
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[1, 4, 5]])
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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mesh = pcd.compute_convex_hull()[0]
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@classmethod
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def create_sphere(
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cls, radius: float, resolution: int
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):
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vertices = []
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triangles = []
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for i in range(2*resolution + 1):
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phi = np.pi * i / (2*resolution)
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for j in range(resolution + 1):
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theta = 2 * np.pi * j / resolution
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x = radius * np.sin(phi) * np.cos(theta)
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y = radius * np.sin(phi) * np.sin(theta)
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z = radius * np.cos(phi)
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vertices.append([x, y, z])
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return mesh
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for i in range(2*resolution):
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for j in range(resolution):
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first = i * (resolution + 1) + j
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second = first + resolution + 1
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triangles.append([first, second, first + 1])
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triangles.append([second, second + 1, first + 1])
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_hemisphere(
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cls, radius: float, resolution: int
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):
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vertices = []
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triangles = []
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for i in range(resolution + 1):
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phi = np.pi / 2 * i / (resolution)
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for j in range(resolution + 1):
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theta = 2 * np.pi * j / resolution
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x = radius * np.sin(phi) * np.cos(theta)
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y = radius * np.sin(phi) * np.sin(theta)
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z = radius * np.cos(phi)
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vertices.append([x, y, z])
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vertices.append([0, 0, 0])
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for i in range(resolution):
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for j in range(resolution):
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first = i * (resolution + 1) + j
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second = first + resolution + 1
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triangles.append([first, second, first + 1])
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triangles.append([second, second + 1, first + 1])
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for i in range(resolution):
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first = resolution * (resolution + 1) + i
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triangles.append([first, first + 1, len(vertices) - 1])
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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@classmethod
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def create_cylinder(
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cls, radius: float, height: float, resolution: int
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):
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vertices = []
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triangles = []
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# adding all the vertices for the cylinder including
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# two center vertices at ends
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for i in range(2):
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z = 0 if i == 0 else height
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for j in range(resolution + 1):
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theta = 2 * np.pi * j / resolution
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x = radius * np.cos(theta)
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y = radius * np.sin(theta)
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vertices.append([x, y, z])
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vertices.append([0, 0, 0])
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vertices.append([0, 0, height])
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# constructing the end faces for the cylinder
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for i in range(2):
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for j in range(resolution):
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first = (resolution + 1) * i + j
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triangles.append([first, first + 1, len(vertices) - (2 - i)])
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# constructing side of cylinder
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for i in range(resolution):
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second = resolution + 1 + i
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triangles.append([i, second, second + 1])
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triangles.append([i, i + 1, second + 1])
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vertices = np.array(vertices)
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triangles = np.array(triangles)
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triangle_uvs = get_triangle_uvs(vertices, triangles)
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return TriangleMesh(vertices, triangles, triangle_uvs)
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def translate(self, translation: np.array):
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self.vertices = self.vertices + translation
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def rotate(self, rotation: np.array, center: Tuple[float]):
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translated_point = self.vertices - center
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self.vertices = np.dot(translated_point, rotation) + center
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def scale(self, scale: np.array):
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self.vertices = self.vertices * scale
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def get_center(self):
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center = np.mean(self.vertices, axis=0)
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return center
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def __add__(self, other):
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if isinstance(other, TriangleMesh):
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new_vertices = np.vstack((self.vertices, other.vertices))
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other_triangles = other.triangles + len(self.vertices)
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new_triangles = np.vstack((self.triangles, other_triangles))
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new_triangle_uvs = get_triangle_uvs(new_vertices, new_triangles)
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return TriangleMesh(new_vertices, new_triangles, new_triangle_uvs)
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raise TypeError(f"Cannot add TriangleMesh with {type(other)}")
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def decouple_config(config: Dict[str, Any]):
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"""Breaks a shape config into is subcomponent shapes."""
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@@ -79,20 +229,20 @@ def mesh_config_generator(
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config = {"name": name, "sphere": {"radius": float(size[0])}}
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elif geom_type == mujoco.mjtGeom.mjGEOM_CAPSULE:
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cylinder = mesh_config_generator(name, mujoco.mjtGeom.mjGEOM_CYLINDER, size)
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cylinder["cylinder"]["transform"] = {"transform": {"translate": (0, 0, size[2])}}
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config = {
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"name": name,
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"cylinder": cylinder["cylinder"],
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"left_hemisphere": {
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"radius": size[0],
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"transform": {
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"translate": (0, 0, -size[2]),
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"rotate": (np.pi, 0, 0),
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},
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},
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"right_hemisphere": {
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"radius": size[0],
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"transform": {"translate": (0, 0, size[2])},
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},
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"transform": {"translate": (0, 0, 2*size[2])},
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}
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}
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elif geom_type == mujoco.mjtGeom.mjGEOM_ELLIPSOID:
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sphere = mesh_config_generator(
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@@ -130,10 +280,9 @@ def mesh_config_generator(
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return config
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def mesh_generator(
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def mesh_factory(
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mesh_config: Dict[str, Any],
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resolution: int = 100,
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resolution: int = 20,
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):
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"""Generates a mesh given a config consisting of shapes."""
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assert "name" in mesh_config
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@@ -145,28 +294,29 @@ def mesh_generator(
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if "name" in shape:
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continue
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prim_mesh = None
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if "box" in shape:
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prim_mesh = o3d.geometry.TriangleMesh.create_box(
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prim_mesh = TriangleMesh.create_box(
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width=mesh_config[shape]["width"],
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height=mesh_config[shape]["height"],
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depth=mesh_config[shape]["depth"],
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create_uv_map=True,
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map_texture_to_each_face=True,
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depth=mesh_config[shape]["depth"]
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)
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elif "hemisphere" in shape:
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prim_mesh = create_hemisphere(radius=mesh_config[shape]["radius"])
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elif "sphere" in shape:
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prim_mesh = o3d.geometry.TriangleMesh.create_sphere(
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prim_mesh = TriangleMesh.create_hemisphere(
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radius=mesh_config[shape]["radius"],
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resolution=resolution,
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create_uv_map=True,
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resolution=resolution
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)
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elif "sphere" in shape:
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prim_mesh = TriangleMesh.create_sphere(
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radius=mesh_config[shape]["radius"],
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resolution=resolution
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)
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elif "cylinder" in shape:
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prim_mesh = o3d.geometry.TriangleMesh.create_cylinder(
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prim_mesh = TriangleMesh.create_cylinder(
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radius=mesh_config[shape]["radius"],
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height=mesh_config[shape]["height"],
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resolution=resolution,
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create_uv_map=True,
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resolution=resolution
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)
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else:
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raise ValueError("Shape not supported")
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@@ -182,10 +332,7 @@ def mesh_generator(
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rotation = rotation.reshape((3, 3))
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prim_mesh.rotate(rotation, center=(0, 0, 0))
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if "scale" in config["transform"]:
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prim_mesh.vertices = o3d.utility.Vector3dVector(
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np.asarray(prim_mesh.vertices)
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* np.array(config["transform"]["scale"])
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)
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prim_mesh.scale(config["transform"]["scale"])
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if "translate" in config["transform"]:
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prim_mesh.translate(config["transform"]["translate"])
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