Version 2.1.2: Python bindings, OBJ assets support, bugfixes.
PiperOrigin-RevId: 434731612 Change-Id: I0cfda3e7a3d1c72036764986efc252ffa1b8c6b0
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@@ -16,8 +16,8 @@ Installation instructions
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The plug-in directory (available at https://github.com/deepmind/mujoco/tree/main/unity) includes a ``package.json``
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file. Unity's package manager recognizes this file and will import the plug-in's C# codebase to your project. In
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addition, Unity also needs the native MuJoCo library, which can be found in the specific platfomr archive at
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https://github.com/deepmind/mujoco/release.
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addition, Unity also needs the native MuJoCo library, which can be found in the specific platform archive at
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https://github.com/deepmind/mujoco/releases.
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On Unity version 2020.2 and later, the Package Manager will look for the native library file and copy it to the package
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directory when the package is imported. Alternatively, you can manually copy the native library to the package directory
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@@ -170,7 +170,7 @@ components, you can call ``MjScene.CreateScene()`` when the initialization phase
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Scene recreation maintains continuity of physics and state in the following way:
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1. The position and velocity of joints is cached.
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1. The position and velocity of joints are cached.
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2. MuJoCo’s state is reset (to ``qpos0``) and Unity transforms are synchronized.
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3. A new XML is generated, creating a model that has the same ``qpos0`` as the previous one for the joints that
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persisted.
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