Version 2.1.2: Python bindings, OBJ assets support, bugfixes.
PiperOrigin-RevId: 434731612 Change-Id: I0cfda3e7a3d1c72036764986efc252ffa1b8c6b0
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# Copyright 2017 The dm_control Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""An OpenGL context created via GLFW."""
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import glfw
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class GLContext:
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"""An OpenGL context created via GLFW."""
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def __init__(self, max_width, max_height):
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glfw.init()
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glfw.window_hint(glfw.VISIBLE, 0)
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self._context = glfw.create_window(width=max_width, height=max_height,
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title='Invisible window', monitor=None,
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share=None)
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def make_current(self):
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glfw.make_context_current(self._context)
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def free(self):
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if self._context:
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if glfw.get_current_context() == self._context:
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glfw.make_context_current(None)
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glfw.destroy_window(self._context)
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self._context = None
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def __del__(self):
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self.free()
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