Version 2.1.2: Python bindings, OBJ assets support, bugfixes.
PiperOrigin-RevId: 434731612 Change-Id: I0cfda3e7a3d1c72036764986efc252ffa1b8c6b0
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# Copyright 2018 The dm_control Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# ==============================================================================
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"""An OSMesa context for software-based OpenGL rendering."""
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import os
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PYOPENGL_PLATFORM = os.environ.get('PYOPENGL_PLATFORM')
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if not PYOPENGL_PLATFORM:
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os.environ['PYOPENGL_PLATFORM'] = 'osmesa'
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elif PYOPENGL_PLATFORM.lower() != 'osmesa':
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raise ImportError(
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'Cannot use OSMesa rendering platform. '
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'The PYOPENGL_PLATFORM environment variable is set to {!r} '
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'(should be either unset or \'osmesa\').'
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.format(PYOPENGL_PLATFORM))
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# pylint: disable=g-import-not-at-top
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from OpenGL import GL
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from OpenGL import osmesa
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from OpenGL.GL import arrays
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_DEPTH_BITS = 24
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_STENCIL_BITS = 8
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_ACCUM_BITS = 0
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class GLContext:
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"""An OSMesa context for software-based OpenGL rendering."""
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def __init__(self, max_width, max_height):
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"""Initializes this OSMesa context."""
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self._context = osmesa.OSMesaCreateContextExt(
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osmesa.OSMESA_RGBA,
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_DEPTH_BITS,
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_STENCIL_BITS,
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_ACCUM_BITS,
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None, # sharelist
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)
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if not self._context:
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raise RuntimeError('Failed to create OSMesa GL context.')
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self._height = max_height
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self._width = max_width
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# Allocate a buffer to render into.
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self._buffer = arrays.GLfloatArray.zeros((max_height, max_width, 4))
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def make_current(self):
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if self._context:
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success = osmesa.OSMesaMakeCurrent(
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self._context,
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self._buffer,
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GL.GL_FLOAT,
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self._width,
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self._height)
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if not success:
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raise RuntimeError('Failed to make OSMesa context current.')
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def free(self):
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"""Frees resources associated with this context."""
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if self._context and self._context == osmesa.OSMesaGetCurrentContext():
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osmesa.OSMesaMakeCurrent(None, None, GL.GL_FLOAT, 0, 0)
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osmesa.OSMesaDestroyContext(self._context)
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self._buffer = None
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self._context = None
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def __del__(self):
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self.free()
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