Add documentation of ellipsoid-based fluid drag model.
PiperOrigin-RevId: 566935233 Change-Id: I45980ea2def06d5ffd9091c49543b737b864701d
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@@ -888,8 +888,8 @@ function is essentially free in terms of CPU cost; so do not hesitate to use thi
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Contacts
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~~~~~~~~
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Collision detection and solving for contact forces were explained in detail in the :doc:`../computation` chapter. Here
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we further clarify contact processing from a programming perspective.
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Collision detection and solving for contact forces were explained in detail in the :doc:`../computation/index` chapter.
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Here we further clarify contact processing from a programming perspective.
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The collision detection stage finds contacts between geoms, and records them in the array ``mjData.contact`` of
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:ref:`mjContact` data structures. They are sorted such that multiple contacts between the same pair of bodies are
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