Add copy constructor and assignment to mjCModel.
PiperOrigin-RevId: 616850780 Change-Id: I7fedab2efa2a90fd7ce952eac4e195f77c5ff5bc
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Copybara-Service
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+158
-151
@@ -33,133 +33,9 @@
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typedef std::map<std::string, int, std::less<> > mjKeyMap;
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typedef std::array<mjKeyMap, mjNOBJECT> mjListKeyMap;
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// mjCModel contains everything needed to generate the low-level model.
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// It can be constructed manually by calling 'Add' functions and setting
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// the public fields of the various objects. Alternatively it can constructed
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// by loading an XML file via mjCXML. Once an mjCModel object is
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// constructed, 'Compile' can be called to generate the corresponding mjModel object
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// (which is the low-level model). The mjCModel object can then be deleted.
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class mjCModel : private mjSpec {
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friend class mjCBody;
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friend class mjCCamera;
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friend class mjCGeom;
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friend class mjCFlex;
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friend class mjCHField;
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friend class mjCFrame;
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friend class mjCJoint;
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friend class mjCEquality;
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friend class mjCMesh;
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friend class mjCSkin;
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friend class mjCSite;
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friend class mjCTendon;
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friend class mjCTexture;
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friend class mjCActuator;
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friend class mjCSensor;
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friend class mjCDef;
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friend class mjXReader;
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friend class mjXWriter;
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public:
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mjCModel();
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mjCModel(const mjCModel& other);
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~mjCModel();
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void CopyFromSpec(); // copy spec to private attributes
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void PointToLocal();
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mjSpec spec;
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mjModel* Compile(const mjVFS* vfs = nullptr); // construct mjModel
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bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
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void FuseStatic(); // fuse static bodies with parent
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void FuseReindex(mjCBody* body); // reindex elements during fuse
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// API for adding model elements
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mjCFlex* AddFlex();
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mjCMesh* AddMesh(mjCDef* def = nullptr);
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mjCSkin* AddSkin();
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mjCHField* AddHField();
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mjCTexture* AddTexture();
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mjCMaterial* AddMaterial(mjCDef* def = nullptr);
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mjCPair* AddPair(mjCDef* def = nullptr); // geom pair for inclusion
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mjCBodyPair* AddExclude(); // body pair for exclusion
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mjCEquality* AddEquality(mjCDef* def = nullptr); // equality constraint
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mjCTendon* AddTendon(mjCDef* def = nullptr);
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mjCActuator* AddActuator(mjCDef* def = nullptr);
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mjCSensor* AddSensor();
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mjCNumeric* AddNumeric();
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mjCText* AddText();
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mjCTuple* AddTuple();
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mjCKey* AddKey();
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mjCPlugin* AddPlugin();
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// delete elements marked as discard=true
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template <class T> void Delete(std::vector<T*>& elements,
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const std::vector<bool>& discard);
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// delete all elements
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template <class T> void DeleteAll(std::vector<T*>& elements);
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// API for access to model elements (outside tree)
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int NumObjects(mjtObj type); // number of objects in specified list
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mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
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// API for access to other variables
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bool IsCompiled(); // is model already compiled
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int GetFixed(); // number of fixed massless bodies
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const mjCError& GetError(void); // get reference of error object
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mjCBody* GetWorld(); // pointer to world body
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mjCDef* FindDef(std::string name); // find default class name
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mjCDef* AddDef(std::string name, int parentid); // add default class to array
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mjCBase* FindObject(mjtObj type, std::string name); // find object given type and name
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bool IsNullPose(const mjtNum* pos, const mjtNum* quat); // detect null pose
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// accessors
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std::string get_meshdir(void) const { return meshdir_; }
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std::string get_texturedir(void) const { return texturedir_; }
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// resolve plugin instance, create a new one if needed
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void ResolvePlugin(mjCBase* obj, const std::string& plugin_name,
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const std::string& plugin_instance_name,
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mjCPlugin** plugin_instance);
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// settings for each defaults class
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std::vector<mjCDef*> defaults;
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// list of active plugins
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std::vector<std::pair<const mjpPlugin*, int>> active_plugins;
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private:
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void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
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mjModel* _Compile(const mjVFS* vfs);
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// clear objects allocated by Compile
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void Clear(void);
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// add object of any type
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template <class T> T* AddObject(std::vector<T*>& list, std::string type);
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// add object of any type, with def parameter
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template <class T> T* AddObjectDef(std::vector<T*>& list, std::string type,
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mjCDef* def);
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// if asset name is missing, set to filename
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template<class T> void SetDefaultNames(std::vector<T*>& assets);
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// delete material from object
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template <class T> void DeleteMaterial(std::vector<T*>& list,
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std::string_view name = "");
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// compile phases
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void MakeLists(mjCBody* body); // make lists of bodies, geoms, joints, sites
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void IndexAssets(bool discard); // convert asset names into indices
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void CheckEmptyNames(); // check empty names
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void SetSizes(); // compute sizes
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void AutoSpringDamper(mjModel*); // automatic stiffness and damping computation
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void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
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void CopyNames(mjModel*); // copy names, compute name addresses
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void CopyPaths(mjModel*); // copy paths, compute path addresses
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void CopyObjects(mjModel*); // copy objects outside kinematic tree
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void CopyTree(mjModel*); // copy objects inside kinematic tree
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class mjCModel_ {
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protected:
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bool compiled; // already compiled flag
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// sizes set from object list lengths
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int nbody; // number of bodies
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@@ -224,6 +100,158 @@ class mjCModel : private mjSpec {
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int nD; // number of non-zeros in sparse dof-dof matrix
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int nB; // number of non-zeros in sparse body-dof matrix
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// statistics, as computed by mj_setConst
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double meaninertia_auto; // mean diagonal inertia, as computed by mj_setConst
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double meanmass_auto; // mean body mass, as computed by mj_setConst
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double meansize_auto; // mean body size, as computed by mj_setConst
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double extent_auto; // spatial extent, as computed by mj_setConst
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double center_auto[3]; // center of model, as computed by mj_setConst
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// save qpos0, to recognize changed key_qpos in write
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std::vector<mjtNum> qpos0;
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// variable-size attributes
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std::string comment_; // comment at top of XML
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std::string modelfiledir_; // path to model file
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std::string modelname_;
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std::string meshdir_;
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std::string texturedir_;
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std::string spec_comment_;
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std::string spec_modelfiledir_;
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std::string spec_modelname_;
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std::string spec_meshdir_;
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std::string spec_texturedir_;
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};
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// mjCModel contains everything needed to generate the low-level model.
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// It can be constructed manually by calling 'Add' functions and setting
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// the public fields of the various objects. Alternatively it can constructed
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// by loading an XML file via mjCXML. Once an mjCModel object is
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// constructed, 'Compile' can be called to generate the corresponding mjModel object
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// (which is the low-level model). The mjCModel object can then be deleted.
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class mjCModel : public mjCModel_, private mjSpec {
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friend class mjCBase;
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friend class mjCBody;
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friend class mjCCamera;
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friend class mjCGeom;
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friend class mjCFlex;
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friend class mjCHField;
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friend class mjCFrame;
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friend class mjCJoint;
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friend class mjCEquality;
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friend class mjCMesh;
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friend class mjCSkin;
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friend class mjCSite;
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friend class mjCTendon;
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friend class mjCTexture;
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friend class mjCActuator;
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friend class mjCSensor;
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friend class mjCDef;
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friend class mjXReader;
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friend class mjXWriter;
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public:
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mjCModel();
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mjCModel(const mjCModel& other);
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mjCModel& operator=(const mjCModel& other);
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~mjCModel();
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void CopyFromSpec(); // copy spec to private attributes
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void PointToLocal();
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mjSpec spec;
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mjModel* Compile(const mjVFS* vfs = nullptr); // construct mjModel
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bool CopyBack(const mjModel*); // DECOMPILER: copy numeric back
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void FuseStatic(); // fuse static bodies with parent
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void FuseReindex(mjCBody* body); // reindex elements during fuse
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// API for adding model elements
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mjCFlex* AddFlex();
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mjCMesh* AddMesh(mjCDef* def = nullptr);
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mjCSkin* AddSkin();
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mjCHField* AddHField();
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mjCTexture* AddTexture();
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mjCMaterial* AddMaterial(mjCDef* def = nullptr);
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mjCPair* AddPair(mjCDef* def = nullptr); // geom pair for inclusion
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mjCBodyPair* AddExclude(); // body pair for exclusion
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mjCEquality* AddEquality(mjCDef* def = nullptr); // equality constraint
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mjCTendon* AddTendon(mjCDef* def = nullptr);
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mjCActuator* AddActuator(mjCDef* def = nullptr);
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mjCSensor* AddSensor();
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mjCNumeric* AddNumeric();
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mjCText* AddText();
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mjCTuple* AddTuple();
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mjCKey* AddKey();
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mjCPlugin* AddPlugin();
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// delete elements marked as discard=true
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template <class T> void Delete(std::vector<T*>& elements,
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const std::vector<bool>& discard);
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// delete all elements
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template <class T> void DeleteAll(std::vector<T*>& elements);
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// API for access to model elements (outside tree)
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int NumObjects(mjtObj type); // number of objects in specified list
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mjCBase* GetObject(mjtObj type, int id); // pointer to specified object
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// API for access to other variables
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bool IsCompiled(); // is model already compiled
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const mjCError& GetError(void); // get reference of error object
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mjCBody* GetWorld(); // pointer to world body
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mjCDef* FindDef(std::string name); // find default class name
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mjCDef* AddDef(std::string name, int parentid); // add default class to array
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mjCBase* FindObject(mjtObj type, std::string name); // find object given type and name
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bool IsNullPose(const mjtNum* pos, const mjtNum* quat); // detect null pose
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// accessors
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std::string get_meshdir(void) const { return meshdir_; }
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std::string get_texturedir(void) const { return texturedir_; }
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// resolve plugin instance, create a new one if needed
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void ResolvePlugin(mjCBase* obj, const std::string& plugin_name,
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const std::string& plugin_instance_name,
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mjCPlugin** plugin_instance);
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// settings for each defaults class
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std::vector<mjCDef*> defaults;
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// list of active plugins
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std::vector<std::pair<const mjpPlugin*, int>> active_plugins;
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private:
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void TryCompile(mjModel*& m, mjData*& d, const mjVFS* vfs);
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mjModel* _Compile(const mjVFS* vfs);
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// clear objects allocated by Compile
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void Clear(void);
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// add object of any type
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template <class T> T* AddObject(std::vector<T*>& list, std::string type);
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// add object of any type, with def parameter
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template <class T> T* AddObjectDef(std::vector<T*>& list, std::string type,
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mjCDef* def);
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// if asset name is missing, set to filename
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template<class T> void SetDefaultNames(std::vector<T*>& assets);
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// delete material from object
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template <class T> void DeleteMaterial(std::vector<T*>& list,
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std::string_view name = "");
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// compile phases
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void MakeLists(mjCBody* body); // make lists of bodies, geoms, joints, sites
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void IndexAssets(bool discard); // convert asset names into indices
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void CheckEmptyNames(); // check empty names
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void SetSizes(); // compute sizes
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void AutoSpringDamper(mjModel*); // automatic stiffness and damping computation
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void LengthRange(mjModel*, mjData*); // compute actuator lengthrange
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void CopyNames(mjModel*); // copy names, compute name addresses
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void CopyPaths(mjModel*); // copy paths, compute path addresses
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void CopyObjects(mjModel*); // copy objects outside kinematic tree
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void CopyTree(mjModel*); // copy objects inside kinematic tree
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// objects created here
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std::vector<mjCFlex*> flexes; // list of flexes
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std::vector<mjCMesh*> meshes; // list of meshes
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@@ -255,32 +283,11 @@ class mjCModel : private mjSpec {
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// array of pointers to each object list (enumerated by type)
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std::array<std::vector<mjCBase*>*, mjNOBJECT> object_lists;
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// statistics, as computed by mj_setConst
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double meaninertia_auto; // mean diagonal inertia, as computed by mj_setConst
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double meanmass_auto; // mean body mass, as computed by mj_setConst
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double meansize_auto; // mean body size, as computed by mj_setConst
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double extent_auto; // spatial extent, as computed by mj_setConst
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double center_auto[3]; // center of model, as computed by mj_setConst
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// create mjCBase lists from children lists
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void CreateObjectLists();
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mjListKeyMap ids; // map from object names to ids
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bool compiled; // already compiled flag (cannot be compiled again)
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mjCError errInfo; // last error info
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int fixCount; // how many bodies have been fixed
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// save qpos0, to recognize changed key_qpos in write
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std::vector<mjtNum> qpos0;
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// variable-size attributes
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std::string comment_; // comment at top of XML
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std::string modelfiledir_; // path to model file
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std::string modelname_;
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std::string meshdir_;
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std::string texturedir_;
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std::string spec_comment_;
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std::string spec_modelfiledir_;
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std::string spec_modelname_;
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std::string spec_meshdir_;
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std::string spec_texturedir_;
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bool plugin_owner; // this class allocated the plugins
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};
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#endif // MUJOCO_SRC_USER_USER_MODEL_H_
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